olly f758082d40 Big (and hopefully near-final) rename.
1. Rename "extensions" package to "decoder". It's used by both
   text and (should be used by) metadata, so it's no longer just
   for extensions.
2. Move Buffer objects move into the decoder package.
3. Rename SubtitleParser and MetadataParser to SubtitleDecoder
   and MetadataDecoder respectively, since they extend Decoder.
   Ditto for all subclasses.
4. Subtitle and Metadata decoders now throw their own exception
   types rather than ParserException.
5. Move MediaCodec classes into a mediacodec package, with the
   exception of the concrete audio and video renderers.
6. Create an audio package to hold the two audio renderer classes
   plus related util classes.
7. Create a video package to hold the one video renderer class
   plus related util classes.

After this change the following nice properties hold:

1. Want a video renderer? Look in the video package. Ditto for
   audio, text and metadata.
2. All TrackRenderer implementations use a decoder of some kind
   to decode buffers received from the source, so we have
   consistent terminology there.
-------------
Created by MOE: https://github.com/google/moe
MOE_MIGRATED_REVID=127326805
2016-07-15 18:14:55 +01:00
2016-06-15 19:41:33 +01:00
2014-06-16 12:56:04 +01:00
2015-10-27 21:03:16 +00:00
2016-06-15 19:41:32 +01:00
2014-06-16 12:56:04 +01:00
2016-06-15 19:43:17 +01:00

ExoPlayer

ExoPlayer is an application level media player for Android. It provides an alternative to Androids MediaPlayer API for playing audio and video both locally and over the Internet. ExoPlayer supports features not currently supported by Androids MediaPlayer API, including DASH and SmoothStreaming adaptive playbacks. Unlike the MediaPlayer API, ExoPlayer is easy to customize and extend, and can be updated through Play Store application updates.

Documentation

Using ExoPlayer

Via jCenter

The easiest way to get started using ExoPlayer is by including the following in your project's build.gradle file:

compile 'com.google.android.exoplayer:exoplayer:rX.X.X'

where rX.X.X is the your preferred version. For the latest version, see the project's Releases. For more details, see the project on Bintray.

As source

ExoPlayer can also be built from source using Gradle. You can include it as a dependent project like so:

// settings.gradle
include ':app', ':..:ExoPlayer:library'

// app/build.gradle
dependencies {
    compile project(':..:ExoPlayer:library')
}

As a jar

If you want to use ExoPlayer as a jar, run:

./gradlew jarRelease

and copy library.jar to the libs folder of your new project.

Developing ExoPlayer

Project branches

  • The master branch holds the most recent minor release.
  • Most development work happens on the dev branch.
  • Additional development branches may be established for major features.

Using Android Studio

To develop ExoPlayer using Android Studio, simply open the ExoPlayer project in the root directory of the repository.

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