
This logic is currently in the player renderers. With multi-asset, the renderers will go into the AssetLoader, which shouldn't be responsible for muxing. PiperOrigin-RevId: 486860502 (cherry picked from commit d8754b6642d0a99e2705f3e21ff8b83d50472bbd)
ExoPlayer library
The ExoPlayer library is split into multiple modules. See ExoPlayer's top level README for more information about the available library modules and how to use them.