kimvde f3f2f93720 Move muxing inside sample pipelines
This logic is currently in the player renderers. With multi-asset, the
renderers will go into the AssetLoader, which shouldn't be responsible
for muxing.

PiperOrigin-RevId: 486860502
(cherry picked from commit d8754b6642d0a99e2705f3e21ff8b83d50472bbd)
2022-11-08 07:25:42 +00:00
..
2022-02-21 17:05:04 +00:00
2022-08-31 08:29:19 +00:00
2022-02-18 15:02:33 +00:00

ExoPlayer library

The ExoPlayer library is split into multiple modules. See ExoPlayer's top level README for more information about the available library modules and how to use them.