huangdarwin ba9c9bb964 HDR: Use FP16 color representation for texture processors.
* Introduced `useHdr` for `GlEffect#toGlTextureProcessor`, so
  `TextureProcessor` implementations can decide how to handle HDR.
* Creating FP16 color textures for HDR input.

Tested via manual testing, adding a no-op GlEffectWrapper to the transformation to
force use of intermediate textures, adding a linear ramp to the fragment shader,
and trying to ascertain that there's a real reduction in posterization when
switching from 4-bit to 8-bit unsigned bytes, and again from 8-bit unsigned bytes
to 16-bit floating point.

PiperOrigin-RevId: 461613117
2022-07-21 12:42:32 +00:00
..
2021-10-27 09:12:46 +01:00

Transformer module

Provides functionality for transforming media files.

Getting the module

The easiest way to get the module is to add it as a gradle dependency:

implementation 'androidx.media3:media3-transformer:1.X.X'

where 1.X.X is the version, which must match the version of the other media modules being used.

Alternatively, you can clone this GitHub project and depend on the module locally. Instructions for doing this can be found in the top level README.