
In `TextOverlay` and `DrawableOverlay`, treat `Bitmap` as a buffer, where we allocate it rarely and reuse it as long as possible before making a new one. In `BitmapOverlay`, avoid allocating GL textures too often as well. Strongly reduces allocations and memory usage growth (saving ~100-150 MB on 4k60fps at high end), at the cost of more code complexity and low-end using 70MB more, on 1/1 comparisons. PiperOrigin-RevId: 585990602
Effect module
Provides functionality for applying effects to video frames.
Getting the module
The easiest way to get the module is to add it as a gradle dependency:
implementation 'androidx.media3:media3-effect:1.X.X'
where 1.X.X
is the version, which must match the version of the other media
modules being used.
Alternatively, you can clone this GitHub project and depend on the module locally. Instructions for doing this can be found in the top level README.