
- Add a checkbox in the demo app to enable experimental HDR editing. - Add an `experimental_` method to `TransformationRequest` to enable HDR editing. - Add fragment/vertex shaders for the experimental HDR pipeline. The main difference compared to the existing shaders is that we sample from the decoder in YUV rather than RGB (because the YUV -> RGB conversion in the graphics driver is not precisely defined, so we need to do this to get consistent results), which requires the use of ES 3, and then do a crude YUV -> RGB conversion in the shader (ignoring the input color primaries for now). - When HDR editing is enabled, we force using `FrameEditor` (no passthrough) to avoid the need to select another edit operation, and use the new shaders. The `EGLContext` and `EGLSurface` also need to be set up differently for this path. PiperOrigin-RevId: 425570639
Demos
This directory contains apps that demonstrate how to use Android media modules, like ExoPlayer. Browse the individual demos and their READMEs to learn more.
Running a demo
From Android Studio
- File -> New -> Import Project -> Specify the root
media
folder. - Choose the demo from the run configuration dropdown list.
- Click Run.
Using gradle from the command line:
- Open a Terminal window at the root
media
folder. - Run
./gradlew projects
to show all projects. Demo projects start withdemo
. - Run
./gradlew :<demo name>:tasks
to view the list of available tasks for the demo project. Choose an install option from theInstall tasks
section. - Run
./gradlew :<demo name>:<install task>
.
For example, ./gradlew :demo:installNoDecoderExtensionsDebug
installs the
ExoPlayer demo app in debug mode with no optional modules.