Adds a class that represents an image rectangle
in OpenGL coordinate convention.
android.graphics.Rect puts (0, 0) as the top-left corner:
it enforces `Rect.top <= Rect.bottom` and this matches
`android.graphics.Bitmap` coordinates: docs https://developer.android.com/reference/android/graphics/Rect
This is different from OpenGL coordinates where (0, 0) is
at the bottom-left corner. I.e. GlRect.bottom <= GlRect.top: docs https://registry.khronos.org/OpenGL-Refpages/es3.0/html/glReadPixels.xhtml
The reason for this change is to allow a public API GlRect
getScaledRegion() which selects a region of pixels of a GL texture
to be copied to CPU memory.
PiperOrigin-RevId: 669231826