Currently ExoPlayer schedules its main work loop on a 10 ms interval. When renderers cannot make any more progress(ex: hardware buffers are fully written with audio data), ExoPlayer should be able to schedule the next work task further than 10Ms out.
Through `experimentalSetDynamicSchedulingEnabled`, ExoPlayer will dynamically schedule its work tasks based on when renderers are expected to be able to make progress.
PiperOrigin-RevId: 638676318