
Also consolidate the threading warning info with the same info on the hello world page and update the version that the setThrowsWhenUsingWrongThread() method will be removed in. PiperOrigin-RevId: 369657759
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Another way to get started is to work through the ExoPlayer codelab. {:.info}
For simple use cases, getting started with ExoPlayer
consists of implementing
the following steps:
- Add ExoPlayer as a dependency to your project.
- Create a
SimpleExoPlayer
instance. - Attach the player to a view (for video output and user input).
- Prepare the player with a
MediaItem
to play. - Release the player when done.
These steps are described in more detail below. For a complete example, refer to
PlayerActivity
in the [main demo app][].
Adding ExoPlayer as a dependency
Add repositories
The first step to getting started is to make sure you have the Google and
JCenter repositories included in the build.gradle
file in the root of your
project.
repositories {
google()
jcenter()
}
{: .language-gradle}
Add ExoPlayer modules
Next add a dependency in the build.gradle
file of your app module. The
following will add a dependency to the full ExoPlayer library:
implementation 'com.google.android.exoplayer:exoplayer:2.X.X'
{: .language-gradle}
where 2.X.X
is your preferred version (the latest version can be found by
consulting the [release notes][]).
As an alternative to the full library, you can depend on only the library modules that you actually need. For example the following will add dependencies on the Core, DASH and UI library modules, as might be required for an app that only plays DASH content:
implementation 'com.google.android.exoplayer:exoplayer-core:2.X.X'
implementation 'com.google.android.exoplayer:exoplayer-dash:2.X.X'
implementation 'com.google.android.exoplayer:exoplayer-ui:2.X.X'
{: .language-gradle}
The available library modules are listed below. Adding a dependency to the full ExoPlayer library is equivalent to adding dependencies on all of the library modules individually.
exoplayer-core
: Core functionality (required).exoplayer-dash
: Support for DASH content.exoplayer-hls
: Support for HLS content.exoplayer-smoothstreaming
: Support for SmoothStreaming content.exoplayer-transformer
: Media transformation functionality.exoplayer-ui
: UI components and resources for use with ExoPlayer.
In addition to library modules, ExoPlayer has multiple extension modules that depend on external libraries to provide additional functionality. Browse the [extensions directory][] and their individual READMEs for details.
Turn on Java 8 support
If not enabled already, you need to turn on Java 8 support in all build.gradle
files depending on ExoPlayer, by adding the following to the android
section:
compileOptions {
targetCompatibility JavaVersion.VERSION_1_8
}
{: .language-gradle}
Enable multidex
If your Gradle minSdkVersion
is 20 or lower, you should
enable multidex in order
to prevent build errors.
Creating the player
You can create an ExoPlayer
instance using SimpleExoPlayer.Builder
or
ExoPlayer.Builder
. The builders provide a range of customization options for
creating ExoPlayer
instances. For the vast majority of use cases
SimpleExoPlayer.Builder
should be used. This builder returns
SimpleExoPlayer
, which extends ExoPlayer
to add additional high level player
functionality. The code below is an example of creating a SimpleExoPlayer
.
SimpleExoPlayer player = new SimpleExoPlayer.Builder(context).build();
{: .language-java}
A note on threading
ExoPlayer instances must be accessed from a single application thread. For the vast majority of cases this should be the application's main thread. Using the application's main thread is a requirement when using ExoPlayer's UI components or the IMA extension.
The thread on which an ExoPlayer instance must be accessed can be explicitly
specified by passing a Looper
when creating the player. If no Looper
is
specified, then the Looper
of the thread that the player is created on is
used, or if that thread does not have a Looper
, the Looper
of the
application's main thread is used. In all cases the Looper
of the thread from
which the player must be accessed can be queried using
Player.getApplicationLooper
.
If you see IllegalStateException
being thrown with the message "Player is
accessed on the wrong thread", then some code in your app is accessing a
SimpleExoPlayer
instance on the wrong thread (the exception's stack trace
shows you where). You can temporarily opt out from these exceptions being thrown
by calling SimpleExoPlayer.setThrowsWhenUsingWrongThread(false)
, in which case
the issue will be logged as a warning instead. Using this opt out is not safe
and may result in unexpected or obscure errors. It will be removed in ExoPlayer
2.16.
{:.info}
For more information about ExoPlayer's treading model, see the ["Threading model" section of the ExoPlayer Javadoc][].
Attaching the player to a view
The ExoPlayer library provides a range of pre-built UI components for media
playback. These include StyledPlayerView
, which encapsulates a
StyledPlayerControlView
, a SubtitleView
, and a Surface
onto which video is
rendered. A StyledPlayerView
can be included in your application's layout xml.
Binding the player to the view is as simple as:
// Bind the player to the view.
playerView.setPlayer(player);
{: .language-java}
You can also use StyledPlayerControlView
as a standalone component, which is
useful for audio only use cases.
Use of ExoPlayer's pre-built UI components is optional. For video applications
that implement their own UI, the target SurfaceView
, TextureView
,
SurfaceHolder
or Surface
can be set using SimpleExoPlayer
's
setVideoSurfaceView
, setVideoTextureView
, setVideoSurfaceHolder
and
setVideoSurface
methods respectively. SimpleExoPlayer
's addTextOutput
method can be used to receive captions that should be rendered during playback.
Populating the playlist and preparing the player
In ExoPlayer every piece of media is represented by a MediaItem
. To play a
piece of media you need to build a corresponding MediaItem
, add it to the
player, prepare the player, and call play
to start the playback:
// Build the media item.
MediaItem mediaItem = MediaItem.fromUri(videoUri);
// Set the media item to be played.
player.setMediaItem(mediaItem);
// Prepare the player.
player.prepare();
// Start the playback.
player.play();
{: .language-java}
ExoPlayer supports playlists directly, so it's possible to prepare the player with multiple media items to be played one after the other:
// Build the media items.
MediaItem firstItem = MediaItem.fromUri(firstVideoUri);
MediaItem secondItem = MediaItem.fromUri(secondVideoUri);
// Add the media items to be played.
player.addMediaItem(firstItem);
player.addMediaItem(secondItem);
// Prepare the player.
player.prepare();
// Start the playback.
player.play();
{: .language-java}
The playlist can be updated during playback without the need to prepare the player again. Read more about populating and manipulating the playlist on the [Playlists page][]. Read more about the different options available when building media items, such as clipping and attaching subtitle files, on the [Media items page][].
Prior to ExoPlayer 2.12, the player needed to be given a MediaSource
rather
than media items. From 2.12 onwards, the player converts media items to the
MediaSource
instances that it needs internally. Read more about this process
and how it can be customized on the [Media sources page][]. It's still possible
to provide MediaSource
instances directly to the player using
ExoPlayer.setMediaSource(s)
and ExoPlayer.addMediaSource(s)
.
{:.info}
Controlling the player
Once the player has been prepared, playback can be controlled by calling methods on the player. Some of the most commonly used methods are listed below.
play
andpause
start and pause playback.seekTo
allows seeking within the media.hasPrevious
,hasNext
,previous
andnext
allow navigating through the playlist.setRepeatMode
controls if and how media is looped.setShuffleModeEnabled
controls playlist shuffling.setPlaybackParameters
adjusts playback speed and audio pitch.
If the player is bound to a PlayerView
or PlayerControlView
, then user
interaction with these components will cause corresponding methods on the player
to be invoked.
Releasing the player
It's important to release the player when it's no longer needed, so as to free
up limited resources such as video decoders for use by other applications. This
can be done by calling ExoPlayer.release
.
[main demo app]: {{ site.release_v2 }}/demos/main/ [extensions directory]: {{ site.release_v2 }}/extensions/ [release notes]: {{ site.release_v2 }}/RELEASENOTES.md ["Threading model" section of the ExoPlayer Javadoc]: {{ site.exo_sdk }}/ExoPlayer.html [Playlists page]: {{ site.baseurl }}/playlists.html [Media items page]: {{ site.baseurl }}/media-items.html [Media sources page]: {{ site.baseurl }}/media-sources.html