andrewlewis cd6ba0680f Encapsulate attributes and uniforms within Program
Document that apps should retain `GlUtil.Program` while the program is in use,
and keep a reference to attributes/uniforms within the program to make sure
they don't get GC'd causing any allocated buffers passed to GL to become
invalid.

Tested manually by running gldemo and transformer.

PiperOrigin-RevId: 411516894
2021-11-26 14:54:33 +00:00
..
2021-10-26 14:19:43 +01:00
2021-10-26 14:19:43 +01:00

ExoPlayer library

The ExoPlayer library is split into multiple modules. See ExoPlayer's top level README for more information about the available library modules and how to use them.