
Document that apps should retain `GlUtil.Program` while the program is in use, and keep a reference to attributes/uniforms within the program to make sure they don't get GC'd causing any allocated buffers passed to GL to become invalid. Tested manually by running gldemo and transformer. PiperOrigin-RevId: 411516894
ExoPlayer library
The ExoPlayer library is split into multiple modules. See ExoPlayer's top level README for more information about the available library modules and how to use them.