
When rendering frames at a rate higher than the screen refresh rate, e.g. playing at 8x, the player is releasing multiple frames at the same release time (nanos) which are then dropped by the platform. The output buffers are available later and as a result MediaCodec cannot keep up decoding fast enough. This change skips releasing multiple video frames on the same vsync period and proactivelly drops the frame. The frame is counted as skipped rather than dropped to differentiate with frames dropped due to slow decoding. PiperOrigin-RevId: 510964976
ExoPlayer library
The ExoPlayer library is split into multiple modules. See ExoPlayer's top level README for more information about the available library modules and how to use them.