
Organize logic a bit by splitting logic about how we draw using OpenGL onto a texture, out from the larger class, which has lots of logic discussing how we select frames and streams. No functional change intended, but a few method calls are shuffled around to simplify things. PiperOrigin-RevId: 565426225
Effect module
Provides functionality for applying effects to video frames.
Getting the module
The easiest way to get the module is to add it as a gradle dependency:
implementation 'androidx.media3:media3-effect:1.X.X'
where 1.X.X
is the version, which must match the version of the other media
modules being used.
Alternatively, you can clone this GitHub project and depend on the module locally. Instructions for doing this can be found in the top level README.