media3/libraries
huangdarwin c77b8c8479 Compositor: Split out OpenGL drawing logic into inner class.
Organize logic a bit by splitting logic about how we draw using OpenGL onto a
texture, out from the larger class, which has lots of logic discussing how we select
frames and streams.

No functional change intended, but a few method calls are shuffled around to
simplify things.

PiperOrigin-RevId: 565426225
2023-09-14 11:26:14 -07:00
..
2023-09-14 09:50:10 -07:00
2023-09-13 15:40:55 -07:00
2023-09-08 04:46:43 -07:00