
Issue: #3197 ------------- Created by MOE: https://github.com/google/moe MOE_MIGRATED_REVID=166988657
102 lines
3.6 KiB
Markdown
102 lines
3.6 KiB
Markdown
# ExoPlayer Opus extension #
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The Opus extension provides `LibopusAudioRenderer`, which uses libopus (the Opus
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decoding library) to decode Opus audio.
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## License note ##
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Please note that whilst the code in this repository is licensed under
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[Apache 2.0][], using this extension also requires building and including one or
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more external libraries as described below. These are licensed separately.
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[Apache 2.0]: https://github.com/google/ExoPlayer/blob/release-v2/LICENSE
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## Build instructions ##
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To use this extension you need to clone the ExoPlayer repository and depend on
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its modules locally. Instructions for doing this can be found in ExoPlayer's
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[top level README][].
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In addition, it's necessary to build the extension's native components as
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follows:
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* Set the following environment variables:
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```
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cd "<path to exoplayer checkout>"
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EXOPLAYER_ROOT="$(pwd)"
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OPUS_EXT_PATH="${EXOPLAYER_ROOT}/extensions/opus/src/main"
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```
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* Download the [Android NDK][] and set its location in an environment variable:
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```
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NDK_PATH="<path to Android NDK>"
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```
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* Fetch libopus:
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```
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cd "${OPUS_EXT_PATH}/jni" && \
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git clone https://git.xiph.org/opus.git libopus
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```
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* Run the script to convert arm assembly to NDK compatible format:
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```
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cd ${OPUS_EXT_PATH}/jni && ./convert_android_asm.sh
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```
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* Build the JNI native libraries from the command line:
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```
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cd "${OPUS_EXT_PATH}"/jni && \
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${NDK_PATH}/ndk-build APP_ABI=all -j4
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```
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[top level README]: https://github.com/google/ExoPlayer/blob/release-v2/README.md
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[Android NDK]: https://developer.android.com/tools/sdk/ndk/index.html
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## Notes ##
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* Every time there is a change to the libopus checkout:
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* Arm assembly should be converted by running `convert_android_asm.sh`
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* Clean and re-build the project.
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* If you want to use your own version of libopus, place it in
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`${OPUS_EXT_PATH}/jni/libopus`.
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## Using the extension ##
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Once you've followed the instructions above to check out, build and depend on
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the extension, the next step is to tell ExoPlayer to use `LibopusAudioRenderer`.
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How you do this depends on which player API you're using:
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* If you're passing a `DefaultRenderersFactory` to
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`ExoPlayerFactory.newSimpleInstance`, you can enable using the extension by
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setting the `extensionRendererMode` parameter of the `DefaultRenderersFactory`
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constructor to `EXTENSION_RENDERER_MODE_ON`. This will use
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`LibopusAudioRenderer` for playback if `MediaCodecAudioRenderer` doesn't
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support the input format. Pass `EXTENSION_RENDERER_MODE_PREFER` to give
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`LibopusAudioRenderer` priority over `MediaCodecAudioRenderer`.
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* If you've subclassed `DefaultRenderersFactory`, add a `LibopusAudioRenderer`
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to the output list in `buildAudioRenderers`. ExoPlayer will use the first
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`Renderer` in the list that supports the input media format.
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* If you've implemented your own `RenderersFactory`, return a
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`LibopusAudioRenderer` instance from `createRenderers`. ExoPlayer will use the
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first `Renderer` in the returned array that supports the input media format.
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* If you're using `ExoPlayerFactory.newInstance`, pass a `LibopusAudioRenderer`
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in the array of `Renderer`s. ExoPlayer will use the first `Renderer` in the
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list that supports the input media format.
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Note: These instructions assume you're using `DefaultTrackSelector`. If you have
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a custom track selector the choice of `Renderer` is up to your implementation,
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so you need to make sure you are passing an `LibopusAudioRenderer` to the
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player, then implement your own logic to use the renderer for a given track.
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## Links ##
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* [Javadoc][]: Classes matching `com.google.android.exoplayer2.ext.opus.*`
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belong to this module.
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[Javadoc]: https://google.github.io/ExoPlayer/doc/reference/index.html
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