Oliver Woodman 027d9eefbd Smoother playback #1.
Propagate elapsedRealtimeUs to the video renderer. This allows
the renderer to calculate and adjust for the elapsed time since
the start of the current rendering loop. Typically this is <2ms,
but there situations where it can go higher (normally when the
video renderer ends up processing more than 1 output buffer in
a single loop).

Also made variable naming more consistent throughout the package.
2014-10-09 17:26:01 +01:00
..
2014-10-09 17:26:01 +01:00
2014-07-07 14:41:45 +01:00