
Flushing resets all the texture processors within the `FrameProcessor`. This includes: - At the back, the FinalMatrixTextureProcessorWrapper, and its MatrixTextureProcessor - At the front, the ExternalTextureManager - All the texture processors in between - All the ChainingGlTextureProcessorListeners in between texture processors - All the internal states in the aforementioned components The flush process follows the order, from `GlEffectsFrameProcessor.flush()` 1. Flush the `FrameProcessingTaskExecutor`, so that after it returns, all tasks queued before calling `flush()` completes 2. Post to `FrameProcessingTaskExecutor`, to flush the `FinalMatrixTextureProcessorWrapper` 3. Flushing the `FinalMatrixTextureProcessorWrapper` will propagate flushing through, via the `ChainingGlTextureProcessorListener` Startblock: has LGTM from christosts and then add reviewer andrewlewis PiperOrigin-RevId: 506296469
ExoPlayer demos
This directory contains applications that demonstrate how to use ExoPlayer. Browse the individual demos and their READMEs to learn more.
Running a demo
From Android Studio
- File -> New -> Import Project -> Specify the root ExoPlayer folder.
- Choose the demo from the run configuration dropdown list.
- Click Run.
Using gradle from the command line:
- Open a Terminal window at the root ExoPlayer folder.
- Run
./gradlew projects
to show all projects. Demo projects start withdemo
. - Run
./gradlew :<demo name>:tasks
to view the list of available tasks for the demo project. Choose an install option from theInstall tasks
section. - Run
./gradlew :<demo name>:<install task>
.
Example:
./gradlew :demo:installNoDecoderExtensionsDebug
installs the main ExoPlayer
demo app in debug mode with no decoder extensions.