media3/extensions/flac/README.md
andrewlewis b174bcc173 Update extension README with usage instructions
Issue: #3162

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Created by MOE: https://github.com/google/moe
MOE_MIGRATED_REVID=165572088
2017-09-10 18:09:45 +01:00

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# ExoPlayer Flac extension #
## Description ##
The Flac extension provides `FlacExtractor` and `LibflacAudioRenderer`, which
use libFLAC (the Flac decoding library) to extract and decode FLAC audio.
## Build instructions ##
To use this extension you need to clone the ExoPlayer repository and depend on
its modules locally. Instructions for doing this can be found in ExoPlayer's
[top level README][].
In addition, it's necessary to build the extension's native components as
follows:
* Set the following environment variables:
```
cd "<path to exoplayer checkout>"
EXOPLAYER_ROOT="$(pwd)"
FLAC_EXT_PATH="${EXOPLAYER_ROOT}/extensions/flac/src/main"
```
* Download the [Android NDK][] and set its location in an environment variable:
```
NDK_PATH="<path to Android NDK>"
```
* Download and extract flac-1.3.1 as "${FLAC_EXT_PATH}/jni/flac" folder:
```
cd "${FLAC_EXT_PATH}/jni" && \
curl http://downloads.xiph.org/releases/flac/flac-1.3.1.tar.xz | tar xJ && \
mv flac-1.3.1 flac
```
* Build the JNI native libraries from the command line:
```
cd "${FLAC_EXT_PATH}"/jni && \
${NDK_PATH}/ndk-build APP_ABI=all -j4
```
[top level README]: https://github.com/google/ExoPlayer/blob/release-v2/README.md
[Android NDK]: https://developer.android.com/tools/sdk/ndk/index.html
## Using the extension ##
Once you've followed the instructions above to check out, build and depend on
the extension, the next step is to tell ExoPlayer to use the extractor and/or
renderer.
### Using `FlacExtractor` ###
`FlacExtractor` is used via `ExtractorMediaSource`. If you're using
`DefaultExtractorsFactory`, `FlacExtractor` will automatically be used to read
`.flac` files. If you're not using `DefaultExtractorsFactory`, return a
`FlacExtractor` from your `ExtractorsFactory.createExtractors` implementation.
### Using `LibflacAudioRenderer` ###
* If you're passing a `DefaultRenderersFactory` to
`ExoPlayerFactory.newSimpleInstance`, you can enable using the extension by
setting the `extensionRendererMode` parameter of the `DefaultRenderersFactory`
constructor to `EXTENSION_RENDERER_MODE_ON`. This will use
`LibflacAudioRenderer` for playback if `MediaCodecAudioRenderer` doesn't
support the input format. Pass `EXTENSION_RENDERER_MODE_PREFER` to give
`LibflacAudioRenderer` priority over `MediaCodecAudioRenderer`.
* If you've subclassed `DefaultRenderersFactory`, add a `LibflacAudioRenderer`
to the output list in `buildAudioRenderers`. ExoPlayer will use the first
`Renderer` in the list that supports the input media format.
* If you've implemented your own `RenderersFactory`, return a
`LibflacAudioRenderer` instance from `createRenderers`. ExoPlayer will use the
first `Renderer` in the returned array that supports the input media format.
* If you're using `ExoPlayerFactory.newInstance`, pass a `LibflacAudioRenderer`
in the array of `Renderer`s. ExoPlayer will use the first `Renderer` in the
list that supports the input media format.
Note: These instructions assume you're using `DefaultTrackSelector`. If you have
a custom track selector the choice of `Renderer` is up to your implementation,
so you need to make sure you are passing an `LibflacAudioRenderer` to the
player, then implement your own logic to use the renderer for a given track.