rohks e4cb583af2 Remove Javadoc TODO from README of decoder extensions
As most classes are used via interface only and people depending on it locally can always find the Javadoc in Android Studio directly, we don't plan to add Javadocs for these extensions module in developer.android.com.

PiperOrigin-RevId: 521993756
2023-04-05 15:48:58 +01:00

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# FFmpeg decoder module
The FFmpeg module provides `FfmpegAudioRenderer`, which uses FFmpeg for decoding
and can render audio encoded in a variety of formats.
## License note
Please note that whilst the code in this repository is licensed under
[Apache 2.0][], using this module also requires building and including one or
more external libraries as described below. These are licensed separately.
[Apache 2.0]: ../../LICENSE
## Build instructions (Linux, macOS)
To use the module you need to clone this GitHub project and depend on its
modules locally. Instructions for doing this can be found in the
[top level README][]. The module is not provided via Google's Maven repository
(see [ExoPlayer issue 2781][] for more information).
In addition, it's necessary to manually build the FFmpeg library, so that gradle
can bundle the FFmpeg binaries in the APK:
* Set the following shell variable:
```
cd "<path to project checkout>"
FFMPEG_MODULE_PATH="$(pwd)/libraries/decoder_ffmpeg/src/main"
```
* Download the [Android NDK][] and set its location in a shell variable.
This build configuration has been tested on NDK r21.
```
NDK_PATH="<path to Android NDK>"
```
* Set the host platform (use "darwin-x86_64" for Mac OS X):
```
HOST_PLATFORM="linux-x86_64"
```
* Fetch FFmpeg and checkout an appropriate branch. We cannot guarantee
compatibility with all versions of FFmpeg. We currently recommend version 4.2:
```
cd "<preferred location for ffmpeg>" && \
git clone git://source.ffmpeg.org/ffmpeg && \
cd ffmpeg && \
git checkout release/4.2 && \
FFMPEG_PATH="$(pwd)"
```
* Configure the decoders to include. See the [Supported formats][] page for
details of the available decoders, and which formats they support.
```
ENABLED_DECODERS=(vorbis opus flac)
```
* Add a link to the FFmpeg source code in the FFmpeg module `jni` directory.
```
cd "${FFMPEG_MODULE_PATH}/jni" && \
ln -s "$FFMPEG_PATH" ffmpeg
```
* Execute `build_ffmpeg.sh` to build FFmpeg for `armeabi-v7a`, `arm64-v8a`,
`x86` and `x86_64`. The script can be edited if you need to build for
different architectures:
```
cd "${FFMPEG_MODULE_PATH}/jni" && \
./build_ffmpeg.sh \
"${FFMPEG_MODULE_PATH}" "${NDK_PATH}" "${HOST_PLATFORM}" "${ENABLED_DECODERS[@]}"
```
## Build instructions (Windows)
We do not provide support for building this module on Windows, however it should
be possible to follow the Linux instructions in [Windows PowerShell][].
[Windows PowerShell]: https://docs.microsoft.com/en-us/powershell/scripting/getting-started/getting-started-with-windows-powershell
## Using the module with ExoPlayer
Once you've followed the instructions above to check out, build and depend on
the module, the next step is to tell ExoPlayer to use `FfmpegAudioRenderer`. How
you do this depends on which player API you're using:
* If you're passing a `DefaultRenderersFactory` to `ExoPlayer.Builder`, you
can enable using the module by setting the `extensionRendererMode` parameter
of the `DefaultRenderersFactory` constructor to
`EXTENSION_RENDERER_MODE_ON`. This will use `FfmpegAudioRenderer` for
playback if `MediaCodecAudioRenderer` doesn't support the input format. Pass
`EXTENSION_RENDERER_MODE_PREFER` to give `FfmpegAudioRenderer` priority over
`MediaCodecAudioRenderer`.
* If you've subclassed `DefaultRenderersFactory`, add an `FfmpegAudioRenderer`
to the output list in `buildAudioRenderers`. ExoPlayer will use the first
`Renderer` in the list that supports the input media format.
* If you've implemented your own `RenderersFactory`, return an
`FfmpegAudioRenderer` instance from `createRenderers`. ExoPlayer will use
the first `Renderer` in the returned array that supports the input media
format.
* If you're using `ExoPlayer.Builder`, pass an `FfmpegAudioRenderer` in the
array of `Renderer`s. ExoPlayer will use the first `Renderer` in the list
that supports the input media format.
Note: These instructions assume you're using `DefaultTrackSelector`. If you have
a custom track selector the choice of `Renderer` is up to your implementation,
so you need to make sure you are passing an `FfmpegAudioRenderer` to the player,
then implement your own logic to use the renderer for a given track.
[top level README]: ../../README.md
[Android NDK]: https://developer.android.com/tools/sdk/ndk/index.html
[ExoPlayer issue 2781]: https://github.com/google/ExoPlayer/issues/2781
[Supported formats]: https://developer.android.com/guide/topics/media/exoplayer/supported-formats#ffmpeg-library
## Links
* [Troubleshooting using decoding extensions][]
[Troubleshooting using decoding extensions]: https://developer.android.com/guide/topics/media/exoplayer/troubleshooting#how-can-i-get-a-decoding-library-to-load-and-be-used-for-playback