
As most classes are used via interface only and people depending on it locally can always find the Javadoc in Android Studio directly, we don't plan to add Javadocs for these extensions module in developer.android.com. PiperOrigin-RevId: 521993756
125 lines
4.7 KiB
Markdown
125 lines
4.7 KiB
Markdown
# FFmpeg decoder module
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The FFmpeg module provides `FfmpegAudioRenderer`, which uses FFmpeg for decoding
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and can render audio encoded in a variety of formats.
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## License note
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Please note that whilst the code in this repository is licensed under
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[Apache 2.0][], using this module also requires building and including one or
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more external libraries as described below. These are licensed separately.
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[Apache 2.0]: ../../LICENSE
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## Build instructions (Linux, macOS)
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To use the module you need to clone this GitHub project and depend on its
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modules locally. Instructions for doing this can be found in the
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[top level README][]. The module is not provided via Google's Maven repository
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(see [ExoPlayer issue 2781][] for more information).
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In addition, it's necessary to manually build the FFmpeg library, so that gradle
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can bundle the FFmpeg binaries in the APK:
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* Set the following shell variable:
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```
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cd "<path to project checkout>"
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FFMPEG_MODULE_PATH="$(pwd)/libraries/decoder_ffmpeg/src/main"
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```
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* Download the [Android NDK][] and set its location in a shell variable.
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This build configuration has been tested on NDK r21.
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```
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NDK_PATH="<path to Android NDK>"
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```
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* Set the host platform (use "darwin-x86_64" for Mac OS X):
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```
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HOST_PLATFORM="linux-x86_64"
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```
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* Fetch FFmpeg and checkout an appropriate branch. We cannot guarantee
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compatibility with all versions of FFmpeg. We currently recommend version 4.2:
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```
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cd "<preferred location for ffmpeg>" && \
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git clone git://source.ffmpeg.org/ffmpeg && \
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cd ffmpeg && \
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git checkout release/4.2 && \
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FFMPEG_PATH="$(pwd)"
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```
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* Configure the decoders to include. See the [Supported formats][] page for
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details of the available decoders, and which formats they support.
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```
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ENABLED_DECODERS=(vorbis opus flac)
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```
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* Add a link to the FFmpeg source code in the FFmpeg module `jni` directory.
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```
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cd "${FFMPEG_MODULE_PATH}/jni" && \
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ln -s "$FFMPEG_PATH" ffmpeg
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```
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* Execute `build_ffmpeg.sh` to build FFmpeg for `armeabi-v7a`, `arm64-v8a`,
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`x86` and `x86_64`. The script can be edited if you need to build for
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different architectures:
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```
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cd "${FFMPEG_MODULE_PATH}/jni" && \
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./build_ffmpeg.sh \
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"${FFMPEG_MODULE_PATH}" "${NDK_PATH}" "${HOST_PLATFORM}" "${ENABLED_DECODERS[@]}"
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```
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## Build instructions (Windows)
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We do not provide support for building this module on Windows, however it should
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be possible to follow the Linux instructions in [Windows PowerShell][].
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[Windows PowerShell]: https://docs.microsoft.com/en-us/powershell/scripting/getting-started/getting-started-with-windows-powershell
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## Using the module with ExoPlayer
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Once you've followed the instructions above to check out, build and depend on
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the module, the next step is to tell ExoPlayer to use `FfmpegAudioRenderer`. How
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you do this depends on which player API you're using:
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* If you're passing a `DefaultRenderersFactory` to `ExoPlayer.Builder`, you
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can enable using the module by setting the `extensionRendererMode` parameter
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of the `DefaultRenderersFactory` constructor to
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`EXTENSION_RENDERER_MODE_ON`. This will use `FfmpegAudioRenderer` for
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playback if `MediaCodecAudioRenderer` doesn't support the input format. Pass
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`EXTENSION_RENDERER_MODE_PREFER` to give `FfmpegAudioRenderer` priority over
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`MediaCodecAudioRenderer`.
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* If you've subclassed `DefaultRenderersFactory`, add an `FfmpegAudioRenderer`
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to the output list in `buildAudioRenderers`. ExoPlayer will use the first
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`Renderer` in the list that supports the input media format.
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* If you've implemented your own `RenderersFactory`, return an
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`FfmpegAudioRenderer` instance from `createRenderers`. ExoPlayer will use
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the first `Renderer` in the returned array that supports the input media
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format.
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* If you're using `ExoPlayer.Builder`, pass an `FfmpegAudioRenderer` in the
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array of `Renderer`s. ExoPlayer will use the first `Renderer` in the list
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that supports the input media format.
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Note: These instructions assume you're using `DefaultTrackSelector`. If you have
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a custom track selector the choice of `Renderer` is up to your implementation,
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so you need to make sure you are passing an `FfmpegAudioRenderer` to the player,
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then implement your own logic to use the renderer for a given track.
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[top level README]: ../../README.md
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[Android NDK]: https://developer.android.com/tools/sdk/ndk/index.html
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[ExoPlayer issue 2781]: https://github.com/google/ExoPlayer/issues/2781
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[Supported formats]: https://developer.android.com/guide/topics/media/exoplayer/supported-formats#ffmpeg-library
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## Links
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* [Troubleshooting using decoding extensions][]
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[Troubleshooting using decoding extensions]: https://developer.android.com/guide/topics/media/exoplayer/troubleshooting#how-can-i-get-a-decoding-library-to-load-and-be-used-for-playback
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