hschlueter aadbf3d59b glClear in FrameProcessorChain so the GlFrameProcessors don't have to.
Since the output textures and surfaces are managed by the
FrameProcessorChain, clearing them there makes sense.
This is also less error-prone as it might not be obvious to
someone implementing a GlFrameProcessor that they need to
glClear. (Clearing twice won't cause any problems.)

PiperOrigin-RevId: 438532247
2022-04-06 11:30:23 +01:00
..
2021-10-27 09:12:46 +01:00

Transformer module

Provides functionality for transforming media files.

Getting the module

The easiest way to get the module is to add it as a gradle dependency:

implementation 'androidx.media3:media3-transformer:1.X.X'

where 1.X.X is the version, which must match the version of the other media modules being used.

Alternatively, you can clone this GitHub project and depend on the module locally. Instructions for doing this can be found in the top level README.