media3/libraries
hschlueter aadbf3d59b glClear in FrameProcessorChain so the GlFrameProcessors don't have to.
Since the output textures and surfaces are managed by the
FrameProcessorChain, clearing them there makes sense.
This is also less error-prone as it might not be obvious to
someone implementing a GlFrameProcessor that they need to
glClear. (Clearing twice won't cause any problems.)

PiperOrigin-RevId: 438532247
2022-04-06 11:30:23 +01:00
..
2022-02-18 14:54:02 +00:00
2022-02-18 14:54:02 +00:00
2022-04-06 11:11:54 +01:00