- When throwing a recoverable error from a renderer, it's important to understand
exactly how the player will attempt recovery. Clarify the documentation to
make this explicit.
- Rename some methods/constants to make it clear that error recovery is specific
to renderer errors. The current recovery mechanism only makes sense for
renderer errors. Making the naming renderer specific avoids reader doubt that
the implementation doesn't appear to be generic enough for other types of
errors.
PiperOrigin-RevId: 355650945