media3/libraries
dancho 9c075b692e Ensure EGLSurface is released on GL thread
Add VideoFrameProcessingTaskExecutor.invoke() method that blocks until
Task has executed on GL thread.
Use that for FinalShaderProgramWrapper.setOutputSurfaceInfo

PiperOrigin-RevId: 655119768
2024-07-23 04:59:59 -07:00
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