andrewlewis ac31dc7c7a Allow setting output sample rate in SonicAudioProcessor
This is not really useful with the DefaultAudioSink, but could be used in a
custom AudioSink when mixing audio from sources that have different sample
rates.

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Created by MOE: https://github.com/google/moe
MOE_MIGRATED_REVID=172434482
2017-10-17 18:24:53 +01:00
..
2017-09-15 23:23:16 +01:00

ExoPlayer GVR extension

The GVR extension wraps the Google VR SDK for Android. It provides a GvrAudioProcessor, which uses GvrAudioSurround to provide binaural rendering of surround sound and ambisonic soundfields.

Getting the extension

The easiest way to use the extension is to add it as a gradle dependency:

compile 'com.google.android.exoplayer:extension-gvr:rX.X.X'

where rX.X.X is the version, which must match the version of the ExoPlayer library being used.

Alternatively, you can clone the ExoPlayer repository and depend on the module locally. Instructions for doing this can be found in ExoPlayer's top level README.

Using the extension

  • If using DefaultRenderersFactory, override DefaultRenderersFactory.buildAudioProcessors to return a GvrAudioProcessor.
  • If constructing renderers directly, pass a GvrAudioProcessor to MediaCodecAudioRenderer's constructor.
  • Javadoc: Classes matching com.google.android.exoplayer2.ext.gvr.* belong to this module.