
The GlFrameProcessor handles everything related to the GLSL program, the FrameEditor manages the GL context and the data flow including the input SurfaceTexture and output EGLSurface. This will be split up further in follow-up CLs so that GlFrameProcessors can be chained. At this CL, there are no functional changes intended. PiperOrigin-RevId: 428779179
ExoPlayer library
The ExoPlayer library is split into multiple modules. See ExoPlayer's top level README for more information about the available library modules and how to use them.