olly ff745ac444 Make ExtractorSampleSource constructor consistent.
The allocator and buffering policy (e.g. how large the buffer
is) is moving to the top level as part of playlist support,
so it no longer makes sense to inject these parameters as
args into ExtractorSampleSource's constructor.

Instantiating the allocator and buffer size inside of the
source is temporary and only until they're moved up.
-------------
Created by MOE: https://github.com/google/moe
MOE_MIGRATED_REVID=123968976
2016-06-15 19:42:03 +01:00
..
2016-06-15 19:39:07 +01:00
2016-06-15 19:41:30 +01:00

ExoPlayer Opus Extension

Description

The Opus Extension is a TrackRenderer implementation that helps you bundle libopus (the Opus decoding library) into your app and use it along with ExoPlayer to play Opus audio on Android devices.

Build Instructions

  • Checkout ExoPlayer along with Extensions:
git clone https://github.com/google/ExoPlayer.git
  • Set the following environment variables:
cd "<path to exoplayer checkout>"
EXOPLAYER_ROOT="$(pwd)"
OPUS_EXT_PATH="${EXOPLAYER_ROOT}/extensions/opus/src/main"
  • Download the Android NDK and set its location in an environment variable:
NDK_PATH="<path to Android NDK>"
  • Fetch libopus:
cd "${OPUS_EXT_PATH}/jni" && \
git clone https://git.xiph.org/opus.git libopus
  • Run the script to convert arm assembly to NDK compatible format:
cd ${OPUS_EXT_PATH}/jni && ./convert_android_asm.sh
  • Build the JNI native libraries from the command line:
cd "${OPUS_EXT_PATH}"/jni && \
${NDK_PATH}/ndk-build APP_ABI=all -j4
  • In your project, you can add a dependency to the Opus Extension by using a rule like this:
// in settings.gradle
include ':..:ExoPlayer:library'
include ':..:ExoPlayer:extension-opus'

// in build.gradle
dependencies {
    compile project(':..:ExoPlayer:library')
    compile project(':..:ExoPlayer:extension-opus')
}
  • Now, when you build your app, the Opus extension will be built and the native libraries will be packaged along with the APK.

Notes

  • Every time there is a change to the libopus checkout:
    • Arm assembly should be converted by running convert_android_asm.sh
    • Clean and re-build the project.
  • If you want to use your own version of libopus, place it in ${OPUS_EXT_PATH}/jni/libopus.