dancho
7b08bedf2c
Do not force EOS when decoder has produced all frames
...
The workaround in ExternalTextureManager.forceSignalEndOfStream
was being applied even when the decoder did output all frames, and only
the GL pipeline was slow.
This change ensures that workaround is not applied when the decoder
has already produced all output frames.
PiperOrigin-RevId: 680471587
2024-09-30 01:50:10 -07:00
..
2024-09-18 04:47:39 -07:00
2024-09-26 07:02:53 -07:00
2024-08-15 10:36:10 -07:00
2024-08-15 05:44:32 -07:00
2023-06-29 22:50:04 +00:00
2024-09-18 02:00:03 -07:00
2024-08-01 10:49:37 -07:00
2024-08-07 12:28:25 -07:00
2023-06-05 09:47:58 +00:00
2024-07-09 03:43:06 -07:00
2024-09-12 07:30:47 -07:00
2024-01-26 10:06:18 -08:00
2024-07-24 16:17:00 +01:00
2024-09-02 10:20:55 -07:00
2024-05-23 04:50:01 -07:00
2024-07-24 16:17:00 +01:00
2024-07-24 16:17:00 +01:00
2024-09-30 01:50:10 -07:00
2024-09-27 10:07:10 -07:00
2024-08-29 01:57:15 -07:00
2024-09-25 15:33:22 -07:00
2024-07-24 16:17:00 +01:00
2024-09-12 04:47:05 +00:00
2024-09-18 10:42:11 -07:00
2023-06-05 09:47:58 +00:00
2024-09-18 10:42:11 -07:00
2024-09-27 11:00:52 -07:00
2024-09-27 07:57:39 -07:00
2024-09-25 23:19:20 -07:00
2024-07-24 16:17:02 +01:00
2024-09-25 12:40:22 -07:00
2024-09-26 03:33:01 -07:00
2024-09-26 07:17:43 -07:00
2024-07-12 08:11:01 -07:00
2024-09-30 01:50:10 -07:00
2024-09-18 04:47:39 -07:00
2024-01-10 07:22:00 -08:00
2023-11-15 02:34:40 -08:00