
Despite GL 3.0 not being required on API 29+, it is experimentally determined to always be supported on our testing devices, on API 29+. That said, still fall back to OpenGL 2.0 if 3.0 is not supported, just in case. PiperOrigin-RevId: 590569772
Despite GL 3.0 not being required on API 29+, it is experimentally determined to always be supported on our testing devices, on API 29+. That said, still fall back to OpenGL 2.0 if 3.0 is not supported, just in case. PiperOrigin-RevId: 590569772