andrewlewis 5b22b06ec4 Encapsulate attributes and uniforms within Program
Document that apps should retain `GlUtil.Program` while the program is in use,
and keep a reference to attributes/uniforms within the program to make sure
they don't get GC'd causing any allocated buffers passed to GL to become
invalid.

Tested manually by running gldemo and transformer.

PiperOrigin-RevId: 411516894
2021-11-22 17:21:14 +00:00
..
2021-10-27 09:12:46 +01:00
2021-10-27 09:12:46 +01:00
2021-10-27 09:12:46 +01:00

ExoPlayer module

This module provides ExoPlayer, the Player implementation for local media playback on Android.

Getting the module

The easiest way to get the module is to add it as a gradle dependency:

implementation 'androidx.media3:media3-exoplayer:1.X.X'

where 1.X.X is the version, which must match the version of the other media modules being used.

Alternatively, you can clone this GitHub project and depend on the module locally. Instructions for doing this can be found in the top level README.