huangdarwin
58a8aceb97
Transformer GL: Apply transformation_matrix to vertex position.
...
Previously, transformation_matrix was incorrectly applied to
texture sampling coordinates, which led to transformations
seemingly moving in the opposite position, and an undesirable
GL_CLAMP_TO_EDGE behavior when sampling outside the edge of
the texture.
PiperOrigin-RevId: 413653360
2021-12-07 16:40:04 +00:00
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