kimvde
9dfa32fe84
Move muxing inside sample pipelines
...
This logic is currently in the player renderers. With multi-asset, the
renderers will go into the AssetLoader, which shouldn't be responsible
for muxing.
PiperOrigin-RevId: 486860502
(cherry picked from commit 61471474c7441d60a5d452d9acd8a1a2a1c88ca6)
2022-11-08 07:25:42 +00:00
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