Currently ExoPlayer schedules its main work loop on a 10 ms interval. When renderers cannot make any more progress (ex: hardware buffers are fully written with audio data), ExoPlayer should be able to schedule the next work task further than 10ms out into the future.
Through `experimentalSetDynamicSchedulingEnabled` and these changes to `MediaCodecAudioRenderer`, ExoPlayer can use the data provided by the audio renderer to dynamically schedule its work tasks based on when it is expected that progress can be made.
PiperOrigin-RevId: 638677454