
This is not really useful with the DefaultAudioSink, but could be used in a custom AudioSink when mixing audio from sources that have different sample rates. ------------- Created by MOE: https://github.com/google/moe MOE_MIGRATED_REVID=172434482
ExoPlayer GVR extension
The GVR extension wraps the Google VR SDK for Android. It provides a GvrAudioProcessor, which uses GvrAudioSurround to provide binaural rendering of surround sound and ambisonic soundfields.
Getting the extension
The easiest way to use the extension is to add it as a gradle dependency:
compile 'com.google.android.exoplayer:extension-gvr:rX.X.X'
where rX.X.X
is the version, which must match the version of the ExoPlayer
library being used.
Alternatively, you can clone the ExoPlayer repository and depend on the module locally. Instructions for doing this can be found in ExoPlayer's top level README.
Using the extension
- If using
DefaultRenderersFactory
, overrideDefaultRenderersFactory.buildAudioProcessors
to return aGvrAudioProcessor
. - If constructing renderers directly, pass a
GvrAudioProcessor
toMediaCodecAudioRenderer
's constructor.
Links
- Javadoc: Classes matching
com.google.android.exoplayer2.ext.gvr.*
belong to this module.