andrewlewis dd83eca7d4 Add support for experimenting with HDR
- Add a checkbox in the demo app to enable experimental HDR editing.
- Add an `experimental_` method to `TransformationRequest` to enable HDR editing.
- Add fragment/vertex shaders for the experimental HDR pipeline. The main difference compared to the existing shaders is that we sample from the decoder in YUV rather than RGB (because the YUV -> RGB conversion in the graphics driver is not precisely defined, so we need to do this to get consistent results), which requires the use of ES 3, and then do a crude YUV -> RGB conversion in the shader (ignoring the input color primaries for now).
- When HDR editing is enabled, we force using `FrameEditor` (no passthrough) to avoid the need to select another edit operation, and use the new shaders. The `EGLContext` and `EGLSurface` also need to be set up differently for this path.

PiperOrigin-RevId: 425570639
2022-02-01 14:30:16 +00:00
..
2021-10-27 09:12:46 +01:00
2021-10-27 09:12:46 +01:00

Common module

Provides common code and utilities used by other media modules. Application code will not normally need to depend on this module directly.