media3/libraries
hschlueter 26ee3d32b2 Use GlTextureProcessor to avoid redundant copy in MediaPipeProcessor.
After this change GlEffects can use any GlTextureProcessor not just
SingleFrameGlTextureProcessor.
MediaPipeProcessor now implements GlTextureProcessor directly which
allows it to reuse MediaPipe's output texture for its output texture
and avoids an extra copy shader step.

PiperOrigin-RevId: 456530718
(cherry picked from commit 69ab79418ef21033ca25cebdf5a5e80752818ab5)
2022-06-22 17:16:54 +01:00
..
2022-07-12 20:41:57 +00:00
2022-02-18 14:54:02 +00:00
2022-07-06 11:02:12 +00:00
2022-06-06 11:35:12 +00:00