tl;dr:
In the previous transformer, the transcoding flow is
- If a the GL's input surface (from decoder) does not have data, wait 10ms
(DO_SOME_WORK)
- Else, make the decoder render **ONE** frame to the GL's input surface
- Wait at least 10ms, until the frame's texture is available
- Then process the texture
The process is quite slow, so in the new version, we do:
- If a the GL's input surface (from decoder) does not have data, wait 10ms
(DO_SOME_WORK) **same**
- Else, make the decoder render **as many frames** to the GL's input surface
- Process **as many** available textures in this DO_SOME_WORK cycle
PiperOrigin-RevId: 415474722