andrewlewis 5b22b06ec4 Encapsulate attributes and uniforms within Program
Document that apps should retain `GlUtil.Program` while the program is in use,
and keep a reference to attributes/uniforms within the program to make sure
they don't get GC'd causing any allocated buffers passed to GL to become
invalid.

Tested manually by running gldemo and transformer.

PiperOrigin-RevId: 411516894
2021-11-22 17:21:14 +00:00
..
2021-10-27 09:12:46 +01:00
2021-10-27 09:12:46 +01:00

Common module

Provides common code and utilities used by other media modules. Application code will not normally need to depend on this module directly.