# ExoPlayer Opus extension # ## Description ## The Opus extension is a [Renderer][] implementation that helps you bundle libopus (the Opus decoding library) into your app and use it along with ExoPlayer to play Opus audio on Android devices. [Renderer]: https://google.github.io/ExoPlayer/doc/reference/com/google/android/exoplayer2/Renderer.html ## Build instructions ## To use this extension you need to clone the ExoPlayer repository and depend on its modules locally. Instructions for doing this can be found in ExoPlayer's [top level README][]. In addition, it's necessary to build the extension's native components as follows: * Set the following environment variables: ``` cd "" EXOPLAYER_ROOT="$(pwd)" OPUS_EXT_PATH="${EXOPLAYER_ROOT}/extensions/opus/src/main" ``` * Download the [Android NDK][] and set its location in an environment variable: ``` NDK_PATH="" ``` * Fetch libopus: ``` cd "${OPUS_EXT_PATH}/jni" && \ git clone https://git.xiph.org/opus.git libopus ``` * Run the script to convert arm assembly to NDK compatible format: ``` cd ${OPUS_EXT_PATH}/jni && ./convert_android_asm.sh ``` * Build the JNI native libraries from the command line: ``` cd "${OPUS_EXT_PATH}"/jni && \ ${NDK_PATH}/ndk-build APP_ABI=all -j4 ``` [top level README]: https://github.com/google/ExoPlayer/blob/release-v2/README.md [Android NDK]: https://developer.android.com/tools/sdk/ndk/index.html ## Notes ## * Every time there is a change to the libopus checkout: * Arm assembly should be converted by running `convert_android_asm.sh` * Clean and re-build the project. * If you want to use your own version of libopus, place it in `${OPUS_EXT_PATH}/jni/libopus`.