# ExoPlayer Flac extension # ## Description ## The Flac extension provides `FlacExtractor` and `LibflacAudioRenderer`, which use libFLAC (the Flac decoding library) to extract and decode FLAC audio. ## Build instructions ## To use this extension you need to clone the ExoPlayer repository and depend on its modules locally. Instructions for doing this can be found in ExoPlayer's [top level README][]. In addition, it's necessary to build the extension's native components as follows: * Set the following environment variables: ``` cd "" EXOPLAYER_ROOT="$(pwd)" FLAC_EXT_PATH="${EXOPLAYER_ROOT}/extensions/flac/src/main" ``` * Download the [Android NDK][] and set its location in an environment variable: ``` NDK_PATH="" ``` * Download and extract flac-1.3.1 as "${FLAC_EXT_PATH}/jni/flac" folder: ``` cd "${FLAC_EXT_PATH}/jni" && \ curl http://downloads.xiph.org/releases/flac/flac-1.3.1.tar.xz | tar xJ && \ mv flac-1.3.1 flac ``` * Build the JNI native libraries from the command line: ``` cd "${FLAC_EXT_PATH}"/jni && \ ${NDK_PATH}/ndk-build APP_ABI=all -j4 ``` [top level README]: https://github.com/google/ExoPlayer/blob/release-v2/README.md [Android NDK]: https://developer.android.com/tools/sdk/ndk/index.html ## Using the extension ## Once you've followed the instructions above to check out, build and depend on the extension, the next step is to tell ExoPlayer to use the extractor and/or renderer. ### Using `FlacExtractor` ### `FlacExtractor` is used via `ExtractorMediaSource`. If you're using `DefaultExtractorsFactory`, `FlacExtractor` will automatically be used to read `.flac` files. If you're not using `DefaultExtractorsFactory`, return a `FlacExtractor` from your `ExtractorsFactory.createExtractors` implementation. ### Using `LibflacAudioRenderer` ### * If you're passing a `DefaultRenderersFactory` to `ExoPlayerFactory.newSimpleInstance`, you can enable using the extension by setting the `extensionRendererMode` parameter of the `DefaultRenderersFactory` constructor to `EXTENSION_RENDERER_MODE_ON`. This will use `LibflacAudioRenderer` for playback if `MediaCodecAudioRenderer` doesn't support the input format. Pass `EXTENSION_RENDERER_MODE_PREFER` to give `LibflacAudioRenderer` priority over `MediaCodecAudioRenderer`. * If you've subclassed `DefaultRenderersFactory`, add a `LibflacAudioRenderer` to the output list in `buildAudioRenderers`. ExoPlayer will use the first `Renderer` in the list that supports the input media format. * If you've implemented your own `RenderersFactory`, return a `LibflacAudioRenderer` instance from `createRenderers`. ExoPlayer will use the first `Renderer` in the returned array that supports the input media format. * If you're using `ExoPlayerFactory.newInstance`, pass a `LibflacAudioRenderer` in the array of `Renderer`s. ExoPlayer will use the first `Renderer` in the list that supports the input media format. Note: These instructions assume you're using `DefaultTrackSelector`. If you have a custom track selector the choice of `Renderer` is up to your implementation, so you need to make sure you are passing an `LibflacAudioRenderer` to the player, then implement your own logic to use the renderer for a given track.