* Non-standard parameter comment; prefer `/* paramName= */ arg`
(see http://go/bugpattern/ParameterComment)
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#codehealth
Tested:
Local presubmit tests passed.
PiperOrigin-RevId: 470953422
(cherry picked from commit 52d32be8df3960cbde78c7764e86d9ebb2994472)
TL;DR: we should check if there are new frames available to queue to the
ExternalTextureProcessor before actually queueing a frame.
The overall flow on the external texture processor:
- `SurfaceTexture.onFrameAvailable` is called on `ExtTexMgr`, and
- it calls `updateTexImage()`, and sets `frame`
- it calls `maybeQueueFrameToExtTexProc()`
- the frame is queued to `ExtTexProc` if `frame` is set
- From `ExtTexProc.queueInputFrame()`:
- notifies the `frameProcessorListener` of available frame
- notifies the `inputListener` of `onReadyToAcceptInputFrame`
- (`ExtTexMgr` is the listener), it calls `maybeQueueFrameToExtTexProc()`
again
-- Parallelly --
- `ExtTexProc` calls `inputListener.onInputFrameProcessed`, when the frame is
released
- (`ExtTexMgr` is the listener), sets `frame` to `null`
*Problem*
This logic relies on `frame` to be cleared at the right time.
In transformer, it's OK b/c `ExtTexProc` release the frame immediately in
`queueInputFrame()` and calls `onInputFrameProcessed` which also reset `frame`
But in previewing, the frame is not released for a while, up to 10 ms.
In this case, `frame` will not reset in this 10 ms, and
`maybeQueueFrameToExtTexProc()` is repeatedly queueing the same input frame.
PiperOrigin-RevId: 470211620
(cherry picked from commit 91709831ede920a38fc7dc3510973a434f390611)
Native multidex can only be used for binaries with minSdkVersion of 21 or higher, but minSdkVersion was specified to 16.
PiperOrigin-RevId: 470004102
(cherry picked from commit d260b0c2a008c4ff9b3763f32feb87b353fc23f2)
Native multidex can only be used for binaries with minSdkVersion of 21 or higher, but minSdkVersion was specified to 16.
PiperOrigin-RevId: 470003836
(cherry picked from commit 5b3f32023063c90a63a5e30eeefab161b0a7f824)
Use the PQ OETF and EOTF to ensure that intermediate fragment shader operations
using PQ are in linear BT.2020 rather than PQ and HLG-1 BT.2020.
Also, swap the OETF and EOTF in shaders, as they were used incorrectly before
Manually tested by verifying transformer demo HLG and PQ videos look the same with and without this CL, including with a BitmapOverlayProcessor enabled to test flows both with one MatrixTransformationProcessor that skips HDR TFs, and with one that doesn't.
PiperOrigin-RevId: 469736067
(cherry picked from commit 2ad07e88ee39ed5f662df91dc7034bd0ce478abe)
`android_binary` is only required when building an application.
PiperOrigin-RevId: 469413752
(cherry picked from commit 280705734df19305c57c45e7732d9634bbfea7ec)
Upstream timestamps from the decoder are also in microseconds,
so using microseconds here is consistent with that.
PiperOrigin-RevId: 468659099
(cherry picked from commit 0b1c540ff96b4f4f4ff7cff16a2e51674a42a0c2)
Remove the manual overwriting of Note ON events that have 0 velocity with Note OFF. JSyn handles this already.
- The implementation of "running status" means that the amount of bytes read from the file differ from the size of the sample that ends up in the decoder. The decoder sample contains the applied running status (status of previous event), which the file bytes don't contain.
PiperOrigin-RevId: 468537659
(cherry picked from commit 30257c767be211b39d2576ddce89c7473092bf74)
Adds a method to FrameProcessor.Listener to be called when an
output frame is available and a method releaseOutputFrame in
FrameProcessor allowing the caller to trigger release of the
oldest available output frame at a given timestamp. Late frames
or frames with unset release times are dropped in the
FinalMatrixTransformationProcessorWrapper.
More than one output frame can become available before they are
released if the penultimate GlTextureProcessor is capable of producing
multiple output frames. Processing continues while waiting for
releaseOutputFrame to be called. Frame release tasks are prioritized
over other tasks.
PiperOrigin-RevId: 468473072
(cherry picked from commit a5d7fdcab52ea6c12fa35efc348b69eccb53f715)
Manually tested using transformer demo HLG videos. Before this CL, RGB values after the YUV to RGB conversion reached up to 1.025. After this CL, RGB values correctly clamp at 1.0.
PiperOrigin-RevId: 468426092
(cherry picked from commit 244d38cf0e5640b6c07abaeebcaffce2d3913345)
FrameProcessingTaskExecutor should be released on error.
There can be a delay until this happens, so
FrameProcessingTaskExecutor will cancel any pending tasks
and drop new tasks until it is released.
PiperOrigin-RevId: 468171820
(cherry picked from commit 0c961a7abdc6ea7ef1b3f33dfd44d01459d2344a)
We create an empty CueGroup in many places as default or
where none is needed. Instead, we can define a constant
for this purpose and reuse it.
PiperOrigin-RevId: 467944841
(cherry picked from commit 59895646e03ee15aed5e80fb8e60b7f98a7afe5f)
This is needed as a pre-requisite for allowing MCVR to control
FrameProcessor frame release for previewing.
Submitting a high-priority task is conceptually different from
posting at the front of a single queue of tasks, as the high-priority
tasks are executed in FIFO order among themselves. This will ensure
that frame release tasks submitted in close succession are executed
in the order they are submitted but before any lower priority tasks.
PiperOrigin-RevId: 467675137
(cherry picked from commit 59be732230fe9bfdc27c27d6a6866abacbdda3fe)
Increase the estimated max sample size for HEVC by 2x, and set a minimum
size of 2MB. The 2MB will be applied for resolutions up to 1080p, after
which the new calculation takes effect. This is in par with the
platform's HEVC software decoder.
PiperOrigin-RevId: 467641494
(cherry picked from commit b83b16eba71b4f5c05a99c719e1cbc49c418e20e)
The specified CMake version doesn't work with the latest
Android Studio releases. Updating to a more recent version
fixes the problem.
Issue: google/ExoPlayer#9933
PiperOrigin-RevId: 467634063
(cherry picked from commit 9e1d4f6fd64f8de7315840d30d8f100301d9b82d)
This base class will simplify the implementation of custom
Player classes. The current version only supports
available commands and playWhenReady handling.
PiperOrigin-RevId: 467618021
(cherry picked from commit 43ede97d2fc71c283755c23b2049eaa3f2a947cb)
When the player finishes playback and reaches the STATE_ENDED,
the notification remains visible with a pause button and the
service is kept in the foreground. This is a bug.
With this change, when the player reaches the STATE_ENDED, the
service is stopped from the foreground and a notification is shown
with a play button. If the play icon is tapped, the player will restart
playback of the last played item. Playing the last played item again
is the existing behavior when play/pause commands are received from
the legacy MediaSession (e.g. BT headset buttons).
#minor-release
Issue: google/ExoPlayer#112
PiperOrigin-RevId: 467231509
(cherry picked from commit 7a7e1eb23b4bbf7d0c6c15b2f484434e65cd2c68)
* Rename all Rgba instances to Rgb.
* Remove alpha value from the RGBA Matrices and apply the 4x4 matrix
only to the R, G, B channels.
* Restore the alpha from the input unchanged.
PiperOrigin-RevId: 467208888
(cherry picked from commit 8760ee48b910a4a34e6cc5008b660513203b05e8)
This change adds ExternalTextureManager which implements
InputListener to only queue input frames to the
ExternalTextureProcessor when it is ready to accept an input
frame. This replaces the old retry-logic in GlEffectsFrameProcessor.
Before this change, the retrying in GlEffectFrameProcessor wasted
CPU time if input becomes available faster than the
ExternalTextureProcessor can process it.
PiperOrigin-RevId: 467177659
(cherry picked from commit d7bf1ed2d7f5cd1e3893000d9d917ae69b814848)
From NDK 23.1.7779620 and above, the arm64-v8a ABI needs additional
build flags to correctly link the ffmpeg libraries.
Issue: google/ExoPlayer#9933
PiperOrigin-RevId: 467161973
(cherry picked from commit 5874327e5d7419c8937fec660a63ea16e58237cb)
In some cases, the IMA SDK fails to call the expected loadAd
event to load the next ad to play. This is (potentially) the
only remaining case where playback can get stuck due to missing
calls from IMA as the player doesn't even have a MediaSource at
this stage and is only waiting for IMA to provide the ad URL.
We can reuse the existing adPreloadTimeoutMs that was added for
a similar purpose (when preloading the first ad in the group).
The JavaDoc matches this purpose as well and the default timeout
is appropriate since we expect to get the loadAd call immediately.
Issue: google/ExoPlayer#10510
PiperOrigin-RevId: 466953617
(cherry picked from commit b125d45a63dcca237535ccc67e741f950312dc52)
createSupportedTransformationRequest is more accurate than
createFallbackTransformationRequest, as a TransformationRequest will be returned
regardless of whether any fallback is applied.
PiperOrigin-RevId: 466641277
(cherry picked from commit c5a5364673749cb737be3df92c9521fc15207658)
This change adds a new method onReadyToAcceptInputFrame to
GlTextureProcesssor.InputListener and changes maybeQueueInputFrame
to queueInputFrame, removing the boolean return value.
This avoids the re-trying in ChainingGlTextureProcessorListener
by allowing it to only feed frames from the producing to the consuming
GlTextureProcessor when there is capacity.
MediaPipeProcessor still needs re-trying when processing isn't 1:1.
PiperOrigin-RevId: 466626369
(cherry picked from commit 97e6a86d2b1f72de9f95658f90ea40d1e1e4fac2)
Previously, this feature interpreted SDR signals as HDR when called. Now, only HDR
streams are interpreted as HDR, so the javadoc should be updated. Not yet removing
this method, as there are still some loose ends to finish up (ex. PQ support, e2e
tests).
PiperOrigin-RevId: 466425738
(cherry picked from commit 05fcda510a1dc8ab0a44487f3ddfff7fc2b617e7)
Without this permission, files in `/sdcard` or other directories cannot be read by the demo, as they're not in the transformer demo's scoped storage container.
For more information, see https://developer.android.com/training/data-storage/use-cases
Tested by uninstalling and re-installing the demo app, granting permission by
starting a transformation, and launching an intent using a local file in `/sdcard`
to start another transformation. Without this CL, this threw an error, and with
this CL it succeeded.
PiperOrigin-RevId: 466399023
(cherry picked from commit ec6ed0d55f59c9387aa09b1514bea9951a6206f8)
While HDR is most closely tied to the color transfer (ex.
COLOR_TRANSFER_SDR is the only one explicitly mentioning dynamic
range), technically color spaces may be associated with HDR as well,
like BT.2020 commonly being used for HDR rather than BT.709 for SDR.
Therefore, it's more specific to mention just that the transfer is HDR.
PiperOrigin-RevId: 466316960
(cherry picked from commit 35161c748956d96e8e83cee007143615ef6f9d07)
This simplifies ChainingGlTextureProcessor as it now only connects a
consuming and a producing GlTextureProcessor rather than a previous,
current, and next GlTextureProcessor.
Also use default no-op implementations of the listeners in
SingleFrameGlTextureProcessor and MediaPipeProcessor to avoid
null-checks.
PiperOrigin-RevId: 466301642
(cherry picked from commit 7dc05edbab233dcd631a4a78ad65f1c30a1e9734)
This allows the GlEffectsFrameProcessor to later handle HLG and PQ
differently, or limited and full color range differently.
No functional change intended in this CL.
PiperOrigin-RevId: 466070764
(cherry picked from commit 536d42c865fd692c1d1799082077906287a2c3f0)