[Step 4 - Partial, of []
- The capabilities checks previously performed in VideoFormatSelectorUtil
are now performed in MediaCodecVideoTrackRenderer. This means they'll be
useful for non-chunk use cases (e.g. when using ExtractorSampleSource).
- Added capabilities checks for audio in MediaCodecAudioTrackRenderer. We
didn't check audio capabilities previously.
- Added functionality to allow a TrackRenderer to indicate the extent of
its adaptive support.
The idea here is that a TrackSelector (to be introduced) will have access to:
(a) TrackGroups from the SampleSource that indicate whether they support
adaptive playbacks and the formats of each individual track.
(b) TrackRenderers that indicate whether they support adaptive playbacks as
well as how capable they are of rendering formats of individual tracks.
This is everything that a TrackSelector needs from the player components in
order to decide how to wire things up. Note that a TrackSelector may opt to
treat FORMAT_EXCEEDS_CAPABILITIES as FORMAT_HANDLED at its own risk, if it
thinks that it (or the user) knows better. This is a request that we've seen
from third parties for better handling cases where capabilities aren't
accurately reported by the underlying platform.
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Created by MOE: https://github.com/google/moe
MOE_MIGRATED_REVID=114427428
Delete SingleSampleChunkSource. I don't think it's really
useful for anything, now we have SingleSampleSource.
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Created by MOE: https://github.com/google/moe
MOE_MIGRATED_REVID=113259289
This change removes the need for SourceBuilders to load their
manifests before building their sources. This is done by pushing
initial manifest loads into the ChunkSource classes. This simplifies
the SourceBuilders a lot, and also DemoPlayer.
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Created by MOE: https://github.com/google/moe
MOE_MIGRATED_REVID=113259259
Notes:
1. The logic in ExoPlayerImplInternal is very temporary, until we
have proper TrackSelector implementations. Ignore the fact that
it's crazy and has loads of nesting.
2. This change removes all capabilities checking. TrackRenderer
implementations will be updated to perform these checks in a
subsequent CL.
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Created by MOE: https://github.com/google/moe
MOE_MIGRATED_REVID=113151233
GitHub note - Apologies for the cryptic change descriptions,
they relate to a design doc that's not externally visible.
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Created by MOE: https://github.com/google/moe
MOE_MIGRATED_REVID=113043764
When a seek is performed, renderers currently perform the
actions that they need to take in two places: Some changes
are performed in seekTo implementations. Other changes are
performed when discontinuities are read from the source.
In HLS we need to perform what is effectively a seek
originating in the source. To support this, this CL allows
discontinuities read from the source to modify the playback
position. All actions that renderers perform as a result
of a seek are moved to be performed when a discontinuity is
received.
Best way to understand CL:
- Look at SampleSource interface change and then at the
concrete implementations, to make sure they've been
changed properly.
- Look at SampleSourceTrackRenderer change.
- Look at concrete renderers. The general pattern is that
code previously performed in seekTo and READ_DISCONTINUITY
is merged into onDiscontinuity().
Note: This will be further untangled in V2.
Issue #676
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Created by MOE: https://github.com/google/moe
MOE_MIGRATED_REVID=112720746
As part of this change, Extractor.sniff may read/skip (not just peek) if it
returns true. This allows Extractors to avoid parsing the input a second time in
read.
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Created by MOE: https://github.com/google/moe
MOE_MIGRATED_REVID=112683272
This makes sense until we need to support seeking in the live window.
Issue: #676
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Created by MOE: https://github.com/google/moe
MOE_MIGRATED_REVID=112402026
Also apply the workaround for the secure variant of OMX.SEC.avc.dec.
Note that it's not necessary to do the same for the RK decoder in
the method below, since that workaround is targeted at SDK_INT<=17
and secure decoders only came along in 18.
Issue: #603
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Created by MOE: https://github.com/google/moe
MOE_MIGRATED_REVID=112395376
After this change, AC-3 uses about 20 KB and DTS uses 49 KB.
For comparison, 'normal' PCM playbacks use by default (depending on the device
and input format) about 45 KB. For passthrough, the following buffer sizes were
used before this change:
- Nexus Player AC-3: 23 KB
- Nexus Player DTS: 25 KB
- NVIDIA Shield AC-3: 15 KB
- NVIDIA Shield DTS: 16 KB (caused underruns in some DTS-HD playbacks)
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Created by MOE: https://github.com/google/moe
MOE_MIGRATED_REVID=112254836
Using the provided methods by the previous refactors, it is now possible to use all of the WebVTT features already available.
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Created by MOE: https://github.com/google/moe
MOE_MIGRATED_REVID=112243172
The TTML 1 spec. defines an exact RGBA color tuple as #rrggbbaa
See https://www.w3.org/TR/ttml1/#style-value-color
Android's internal representation is ARGB.
The correct parsing therefore requires a bit of extra byte shuffling ...