This type is different to the selection reason, which is
dynamic (i.e., corresponds to the individual selected track,
which can change during playback). The static type is
exposed via TrackSelection, where-as the selection reason
will be internal to the core (i.e., player) module.
PiperOrigin-RevId: 357578201
It allows Bundleable classes throw a RuntimeException which is broader
than IAE. Now, Bundleable implementation may utilize checkNotNull for
brevity.
PiperOrigin-RevId: 357546375
It's used by the UI and mediasession modules. We may be able to move
it into the UI module if/when the mediasession module goes away.
PiperOrigin-RevId: 356734939
ControlDispatcher and DefaultControlDispatcher also need
to move to common for the UI module. As does PlaybackPreparer,
although that will be removed entirely in a future release.
PiperOrigin-RevId: 356467394
Also allow the player's prepared ad media period durations array to exceed the
length of the loaded ad URIs array, as it's possible for the player to buffer
an ad media period fully at the point where it's known that an ad is coming up
but its URI is still unknown.
#minor-release
PiperOrigin-RevId: 356249284
We currently block the loading thread until the calculated load
time has past and then unblock again by a message sent from the
playback thread. However, because the loading thread itself is not
using a Looper and runs freely, we don't control when the short
calculations on the loader thread that determine how long we have
to wait are happening, and we also don't control how long it takes
to start and stop this thread.
To solve these problems and to make the playback deterministic we
can
1. Send a message on the playback thread to block until the loader
thread has started.
2. Block the playback thread whenever a loading thread is doing its
short calculation of wait times. The playback thread knows when it
can continue because loading either enter a new waiting state for
a simulated load time or loading is finished completely.
3. Also wait on the playback thread until the loader has shut down.
As this is waiting for a message on the playback thread, we can
achieve this by sending messages to ourselves at the current time
until the loader is shut down.
All 3 steps together ensure that the loading thread interaction is
compeltely deterministic when simulating bandwidth profiles with the
BandwidthProfileDataSource. As we need to notify the source before and
after the load started/finished, we also need a small wrapper for the
chunk source when running the playback.
PiperOrigin-RevId: 355810408
- When throwing a recoverable error from a renderer, it's important to understand
exactly how the player will attempt recovery. Clarify the documentation to
make this explicit.
- Rename some methods/constants to make it clear that error recovery is specific
to renderer errors. The current recovery mechanism only makes sense for
renderer errors. Making the naming renderer specific avoids reader doubt that
the implementation doesn't appear to be generic enough for other types of
errors.
PiperOrigin-RevId: 355650945
It's for classes to clearly denote they support bundling and it gives
us a good place to document the best practice to implement fromBundle.
PiperOrigin-RevId: 355609942
Before, the level was set to null in this case.
MediaCodecUtil.getCodecProfileAndLevel() was therefore returning null
and the fallback to AVC/HEVC was not enabled in MediaCodecVideoRenderer.
Issue:#8530
#minor-release
PiperOrigin-RevId: 355574499
This also moves DefaultHttpDataSource to common, which seems
sensible, else non-player components that need a DataSource
don't have any useful concrete implementations. We should
think about moving some of the other concrete implementations
to common as well.
PiperOrigin-RevId: 354738925
This is achieved by only triggering one message at a time. After
triggering a message we send another to ourselves to know when the
following message can be triggered.
Other required changes:
- The messages need to be sorted correctly (by time and creation order)
- To prevent deadlocks when one thread is waiting for another,
we need to add new method to Clock to indicate that the current
thread is about to wait. This then allows us to trigger messages
from other threads in FakeClock.
- AnalyticsCollectorTest needed some adjustments:
- onTimelineChanged now deterministically arrives after the initial
timline is already known, so some of the period information changes
from window only to full period info.
- The playlistOperations test suffers from a bug that the first frame
is rendered too early and that's why we now get additional events.
PiperOrigin-RevId: 353877832
Currently only delayed messages are handled. Change this to handling
all messages so that we have more control over their execution order.
This requires adding a new wrapper type for the Message to support
the obtainMessage + sendToTarget use case.
PiperOrigin-RevId: 353876557
They only require common. This allows their use for non-playback networking
without requiring the user to depend on the whole of core. I will also make
the same change for Cronet, although this needs a little more work.
PiperOrigin-RevId: 353649388
Not checking it would force ExoPlayer to use the
global tmp dir which would expose it to
external file replacement attacks.
This is a theoretical vulnerability as this code is
only use in tests and cache dir always exist in the
AOSP android implementation.
PiperOrigin-RevId: 353013929
Add a test to DataSourceContractTest that asserts the gzip flag is
either ignored or handled correctly.
Add a test resource to DefaultHttpDataSourceContracTest that enables
gzip compression on the 'server' and checks it's handled correctly by
the client.
PiperOrigin-RevId: 352574359
- Once the ability to add debug listeners is removed, analyticsCollector
is the only component that needs to receive the events. Hence it is
called directly.
- It seemed less confusing to do the same thing for (non-debug) video and
audio events, and to have AnalyticsCollector no longer implement
VideoListener and AudioListener directly. This clears up confusion that
arises as a result of the debug and non-debug interfaces defining the
same methods in some cases, and having to be careful not to end up
calling the corresponding AnalyticsCollector method twice.
PiperOrigin-RevId: 351835491
The ExoPlaybackException types are locations from where the exception
is coming from and not the type of exception itself, which should be
denoted by different exception classes.
To avoid a mixture of error types and class checks, the timeout
exceptions should use their own class and be of type RENDERER as this
is where the timeout actually happens.
PiperOrigin-RevId: 351337699
Catching OOM errors is bad practise unless there is a specific known
cause that tried to allocate a large amount of memory. Without this
known cause with a large allocation, the source of the error is
likely somewhere else in the app and every random small further
allocation may lead to additional OOM errors (for example b/145134199).
We have three known causes in ExoPlayer:
1. Source allocations based on unexpected values in streams. This is
caught on the loader thread and reported as an
UnexpectedLoaderException.
2. Output buffer allocations by non-MediaCodec decoders. These are
caught in SimpleDecoder on the decoder thread and reported as
UnexpectedDecodeException.
3. Input buffer allocations by non-MediaCodc decoders in their
constructors. These are currently caught on a higher-level and
reported as ExoPlaybackException.TYPE_OUT_OF_MEMORY.
For consistency and to prevent catching OOM errors without known cause
we can remove the generic TYPE_OUT_OF_MEMORY and catch the specific
exception where it occurs to report it as an
ExoPlaybackException.TYPE_RENDERER. This also has the added advantage
that the format metadata is added to the exception.
PiperOrigin-RevId: 351326688