- This is for consistency with PlayerControlView.
- Also update PlayerNotificationManager notification if shuffle
mode changes. This is for consistency with what happens when
the repeat mode changes. By default the notification will be
unchanged, but custom implementations can extend and then
override createNotification, and given these modes change
infrequently it feels like we can just do this. The alternative
for achieving consistency would be to remove handling of repeat
mode changes.
Issue: #6582
PiperOrigin-RevId: 277925094
The framework opus decoder discards some samples after a call to
flush(). Because we flush a decoder that is being retained across an
input format change, this means that the start of audio gets truncated
when transitioning to a new opus stream. See also
https://android.googlesource.com/platform/frameworks/av/+/refs/heads/android10-release/media/libstagefright/codecs/opus/dec/SoftOpus.cpp.
Avoid this by recreating opus decoders instead of flushing them. It
seems fine to do this for all opus decoders as reinitialization should
be cheap, OEM-provided implementations may also discard samples and
playback shouldn't be interrupted on reinitialization due to the
downstream AudioTrack buffer.
PiperOrigin-RevId: 277458759
Without this, a subtitle track empty edit list used to offset the start of
subtitles is ignored.
Also the current code seems to depend on the order in which
we parse the tracks (audio first means we have gapless info when we parse
video track, while video first we wouldn't).
It's not clear why we can't handle both edit lists & gapless info
PiperOrigin-RevId: 276029744
If an odd resolution is impossible in the specification itself, then we know
that the caller is passing invalid data. Round up on the assumption it's a
rounding error so that playback can proceed.
Issue: #6551
PiperOrigin-RevId: 275226813
It's confusing that app:played_color also modifies the colors
that derive from it, but the corresponding setter does not. It
seems generally clearer just to define constants.
PiperOrigin-RevId: 273249557
It's confusing that seekTo(player, windowIndex, positionMs) does
clamping, because it only makes sense if windowIndex is the current
window.
Note: This doesn't actually fix anything (other than code clarity).
In cases where we were passing other windowIndices, we always
passed 0 as the position and so the clamping logic wouldn't have
had any effect.
PiperOrigin-RevId: 272857104
Adding this callback makes sense for completeness (we have similar callbacks
for all other playback state properties), and also to detect audio focus loss
while buffering which would currently trigger no callback because isPlaying
is still false.
Issue:#6203
PiperOrigin-RevId: 271347351
This method should be used where we previously checked for active playback
by state==READY and playWhenReady=true. Using the new method ensures we take
audio focus into account for these usages.
Also update some method naming to avoid confusion with the isPlaying method.
Issue:#6203
PiperOrigin-RevId: 270910982
The player may suppress playback when waiting for audio focus even if the
state==Player.READY. There is currently no getter or callback to obtain this
piece of information for UI updates or analytics.
Also, it's a important derived state to know whether the playback position is
advancing. Add isPlaying and the corresponding callback to allow retrieving
this information more easily.
Issue:#6203
PiperOrigin-RevId: 268921721