AdDisplayContainer now takes the video ad player at construction time,
and obstructions are registered/unregistered via a new method. Also
'content complete' is now notified via ad callbacks rather than the
AdsLoader.
PiperOrigin-RevId: 320567666
Also move implementations of some VideoAdPlayer callback methods into
their own methods. This is a no-op change except for expanding the
scope of some defensive try blocks associated with those callbacks.
Also add static imports for Math.max and Assertions helpers methods.
PiperOrigin-RevId: 319958087
On reaching the end of the content we would notify content complete
and skip unplayed ads, causing a timeline change. That timeline change
was handled in a way that caused a further timeline change in the
2.11.6 release, where we don't yet deduplicate no-op Timeline changes,
causing repeated timeline changes indefinitely.
At tip-of-tree, the timeline wouldn't refresh repeatedly. However the
code for sending content complete at the point of transitioning to
play a preloaded postroll ad was not correct in that it didn't mark
previous ads as skipped. Instead they happened to be marked as
skipped later on due to the timeline change handling content
completion code triggering again.
Fix this by only marking ads as skipped when content completes once,
to avoid the duplicate timeline change, and moving the skipped ad
marking so it happens in the same place as notifying content complete.
PiperOrigin-RevId: 318454908
The IMA SDK now preloads postrolls which is great as we no longer need
to rely on detecting buffering at the end of the stream to trigger
playing postrolls.
Add in the required logic to detect the period transition to playing
the postroll.
Issue: #7518
PiperOrigin-RevId: 317610682
We currently get float ad cue points from IMA, but store these as
longs in microseconds. The cast from double to long would take the
floor of the value, which could lead to stored ad cue points being
off-by-one. Use Math.round to avoid this.
ImaAdsLoader also has code to map a double AdPodInfo position (which
should match a cue point) onto the corresponding ad group index by
searching the long ad cue points. Match the calculation used where we
map float cue points, including narrowing the position to a float
first to avoid regressions if IMA SDK behavior changes to represent
positions in more than float precision later, and also remove the
requirement that the ad positions match exactly as a defensive
measure.
PiperOrigin-RevId: 317607017
After an ad pod coming up has preloaded, if the user seeks before it
plays we get pauseAd/stopAd called for that ad pod. Also, the ad will
not load again. Work around this unexpected behavior by handling
pauseAd/stopAd and discarding the ad.
In future, it's likely that the IMA SDK will stop calling those
methods, and will loadAd again for the preloaded ad that was
unexpectedly discarded. This change should be compatible with that,
because the ad won't be discarded any more due to not calling stopAd.
Issue: #7492
PiperOrigin-RevId: 316873699
Ads can appear due to asynchronous ad tag requests completing after
earlier ads in a pod have loaded, so remove the requirement that the
ad count can't change. The MediaPeriodQueue should handling discarding
buffered content if an ad appears before already buffered content, so
I think this case is actually handled correctly by the core player
already.
Also remove the requirement that an ad URI can't change. This is a
defensive measure for now, but it's likely that a later fix in the IMA
SDK for an issue where loadAd is not called after preloading then
seeking before a preloaded ad plays will result in loadAd being called
more than once, and I think it's possible that the second call to
loadAd may have a different URI. Because the ad URI should only change
after an intermediate seek to another MediaPeriod, there shouldn't be
any problems with buffered data not getting discarded.
Issue: #7477
PiperOrigin-RevId: 316871371
The release() method was added in the recent IMA API changes for
preloading and now 'collides' with the ExoPlayer AdsLoader release
method. This led to all ads completing being treated as a call to
completely release the ads loader, which meant that the ad playback
state was not updated on resuming after all ads had completed, which
in turn led to playback getting stuck buffering on returning from the
background after all ads played.
Move the IMA callbacks into an inner class to avoid this.
Issue: #7508
PiperOrigin-RevId: 316834561
We're then able to use this same helper class from tests, to avoid
running into spurious failures caused by long microseconds being
round-tripped through float seconds.
PiperOrigin-RevId: 316435084
Some but not all VideoAdPlayer callbacks from the IMA SDK included
defensive handling of unexpected cases. Add the remaining ones.
Issue: #7492
PiperOrigin-RevId: 316082651
In a later change it will be necessary to be able to destroy the ads
manager if all ads are skipped while creating ads rendering settings.
This change prepares for doing that by not having the ads manager
passed into the method (so the caller can null or initialize it).
PiperOrigin-RevId: 315488830
The ad break time in seconds from IMA was "-1" for postrolls, but this didn't
match C.TIME_END_OF_SOURCE in the ad group times array.
Handle an ad break time of -1 directly by mapping it onto the last ad group,
instead of trying to look it up in the array.
PiperOrigin-RevId: 312064886
Detect stuck buffering cases in ImaAdsLoader, and discard the ad group after
a timeout. This is intended to make the IMA extension more robust in the case
where an ad group unexpectedly doesn't load.
The timing out behavior is enabled by default but apps can choose to retain
the old behavior by setting an unset timeout on ImaAdsLoader.Builder.
PiperOrigin-RevId: 311729798
Log content progress events, as these are helpful to debug triggering of events
based on the content progress.
Don't log AD_PROGRESS events as they occur several times per second while ads
are playing, and the verbosity makes logs difficult to read.
PiperOrigin-RevId: 311077302
adPlaybackState is now non-null, and the uninitialized case is covered by a new
boolean hasAdPlaybackState. Position progress updates are now non-null and
initialized with IMA's VIDEO_TIME_NOT_READY constant.
Also fix some misc code issues:
- Remove empty branch for SmoothStreaming (Android Studio warns about this).
- Tidy onTimelineChanged and onPositionDiscontinuity and the methods they call
to improve naming.
- Remove logging for IMA events after release, as these methods are expected to
be called in the current IMA SDK behavior.
PiperOrigin-RevId: 308977116
Notes: this doesn't fix the current issue where the component containing the
ad overlay view leaks, but is good practice anyway.
PiperOrigin-RevId: 308582036
It looks like loading ad cue points would cause a source info refresh
causing the content media period load to be canceled, meaning we would
never get a non-placeholder timeline.
This changes ensures that the ads manager will still be initialized,
avoiding playback getting stuck when playing a ProgressiveMediaPeriod
with a preroll ad.
PiperOrigin-RevId: 298814758
The positions were interchangeably used with window and period
positions. This change more clearly ensures that all positions in the
AdPlaybackState are based on periods and that we use the right adjustments
for all usages.
PiperOrigin-RevId: 297811633
ImaAdsLoader relies on preloading being enabled (it doesn't
work without it) so we may as well remove the constant to
avoid potential confusion.
PiperOrigin-RevId: 284951356
If the app seeks after we get an ads manager but before the player exposes the
timeline with ads, we would end up expecting to play a preroll even after the
seek request arrived. This caused the player to get stuck.
Wait until a non-empty timeline has been exposed via onTimelineChanged before
initializing IMA (at which point it can start polling the player position). Seek
requests are not handled while an ad is playing.
PiperOrigin-RevId: 265058325
Any seek before the first timeline becomes available will result in a NPE.
Change it to handle that case gracefully.
Issue:#5831
PiperOrigin-RevId: 264603061
AdsMediaSource posts AdsLoader.start to the main thread during preparation, but
the app may call AdsLoader.setPlayer(null) before it actually runs (e.g., if
initializing then quickly backgrounding the player).
This is valid usage of the API so handle this case instead of asserting. Because
not calling setPlayer at all is a pitfall of the API, track whether setPlayer
has been called and still assert that in AdsLoader.start.
PiperOrigin-RevId: 264329632
- Remove manifest argument from callbacks of Player.EventListener and
SourceInfoRefreshListener. Instead make it accessible through
Player.getCurrentManifest() and Timeline.Window.manifest.
- Fix all MediaSource implementation to include the manifest in the
Timeline instead of passing it to the SourceInfoRefreshListener.
- Refactor ExoPlayerTestRunner, FakeTimeline, FakeMediaSource to
reflect these changes and make tests pass.
PiperOrigin-RevId: 257359662
We previously only checked whether the reason for the timeline change is
RESET which indicates an empty timeline. Change this to an explicit check
for empty timelines to also ignore empty media or intermittent timeline
changes to an empty timeline which are not marked as RESET.
Issue:#5831
PiperOrigin-RevId: 248499118
Switch from passing an ad UI ViewGroup to passing an object that can also
provide information about controls overlays.
Also switch to using a dedicated overlay for ads instead of the overlay frame
layout, which apps have easy access to.
PiperOrigin-RevId: 233393500
Given the change to require setPlayer on AdsLoaders, it seems like a good
opportunity to clean up deprecated ads-related symbols.
PiperOrigin-RevId: 233020171
That's the same position set in MediaPeriod.prepare (where it may be removed
in the future).
Having the position at an earlier point is necessary to fix an
issue with lazy preparation in ConcatenatingMediaSource where the prepare
position was assumed to be known but MediaPeriod.prepare hasn't been called
yet.
Issue:#5350
PiperOrigin-RevId: 229756637
They are not longer needed anywhere, are error-prone (because of threading
requirements), and complicate testing and using MediaSources without a player.
PiperOrigin-RevId: 227871157
Passing the player through MediaSource.prepare is only needed for the AdsLoader
and complicates other usages of MediaSource. Providing the player directly to
the AdsLoader is also in line with the usage pattern of PlayerView and other
components.
Also rename methods to start/stop to better reflect their usage.
PiperOrigin-RevId: 227682112