1070 Commits

Author SHA1 Message Date
christosts
b18dccde2a Version bump for ExoPlayer 2.18.3 & media3-1.0.0-rc01
#minor-release

PiperOrigin-RevId: 509501665
2023-02-14 13:49:22 +00:00
claincly
efcb7683e5 Use ColorInfo.Builder in transformer and common.
Because the ColorInfo constructor is deprecated.

PiperOrigin-RevId: 509468663
2023-02-14 10:28:33 +00:00
claincly
33d45c3c75 Add error codes to reflect failures in using effects.
PiperOrigin-RevId: 509461955
2023-02-14 09:54:32 +00:00
tofunmi
0e3a73fe07 Update frame & texture processors to handle SDR image input
GLEffectsFrameProcessor, MatrixShaderProgram and FinalMatrixShaderProgramWrapper are currently setup to handle the input frames coming from an external input (i.e. a video decoder). Image input is loaded into Bitmap objects at the start of the pipeline, so they are not produced externally. The changes provide a way for the frame processing pipeline to handle this "internal" (i.e. non-external) input.

PiperOrigin-RevId: 508645244
2023-02-10 14:32:07 +00:00
tonihei
1c29131016 Document spatialization behavior constants.
PiperOrigin-RevId: 508602059
2023-02-10 10:08:46 +00:00
huangdarwin
659b107022 Effect: Rename TextureProcessor to ShaderProgram.
Also, replace instances of "texture processor" to "shader program", with capitalization retained.

PiperOrigin-RevId: 507515655
2023-02-08 15:18:38 +00:00
tofunmi
c32794f0cc Update sample pipelines and frame processors to handle image input.
PiperOrigin-RevId: 506965394
2023-02-08 14:54:39 +00:00
tofunmi
d4db00e51a Update FrameProcessor.create() to accept an input track type.
Based on [this conversation thread](https://chat.google.com/room/AAAA--f88ao/76Rem_cRCK8), I've opted to update the existing FrameProcessor.create() rather than deprecate it, as it is unlikely to be in use by apps outside google3.

PiperOrigin-RevId: 506920930
2023-02-08 14:46:49 +00:00
claincly
b2ab4393a4 Support flushing in FrameProcessor
Flushing resets all the texture processors within the `FrameProcessor`. This
includes:

- At the back, the FinalMatrixTextureProcessorWrapper, and its MatrixTextureProcessor
- At the front, the ExternalTextureManager
- All the texture processors in between
- All the ChainingGlTextureProcessorListeners in between texture processors
- All the internal states in the aforementioned components

The flush process follows the order, from `GlEffectsFrameProcessor.flush()`

1. Flush the `FrameProcessingTaskExecutor`, so that after it returns, all tasks queued before calling `flush()` completes
2. Post to `FrameProcessingTaskExecutor`, to flush the `FinalMatrixTextureProcessorWrapper`
3. Flushing the `FinalMatrixTextureProcessorWrapper` will propagate flushing through, via the `ChainingGlTextureProcessorListener`

Startblock:
   has LGTM from christosts
   and then
   add reviewer andrewlewis
PiperOrigin-RevId: 506296469
2023-02-02 15:56:55 +00:00
christosts
107e0c6e42 Merge pull request #10793 from fraunhoferfokus:dash-thumbnail-support
PiperOrigin-RevId: 506261584
2023-02-01 15:32:27 +00:00
samrobinson
f924fcb8b4 Generalise UnhandledAudioFormatException for non-input use cases.
PiperOrigin-RevId: 505084963
2023-02-01 14:12:25 +00:00
huangdarwin
c53290373d Effect: Clarify FrameProcessingException javadocs.
This is confusing, since the effect is used not only when applying an effect, but also when preparing an effect (ex. in a texture processor's constructor), so we should also mention that case.

PiperOrigin-RevId: 504843598
2023-02-01 13:33:51 +00:00
ibaker
aa23920e14 Explicitly document most Player.Listener methods in terms of getters
This makes it implicitly clear that if the value of a getter changes due
to a change in command availability then the listener will be invoked,
without needing to explicitly document every command on every listener
method.

#minor-release

PiperOrigin-RevId: 503178383
2023-01-23 13:30:32 +00:00
tonihei
5e9c9ed234 Extend command GET_CURRENT_MEDIA_ITEM to more methods.
We currently only document it for the getCurrentMediaItem(), but
the command was always meant to cover all information about the
current media item and the position therein.

To correctly hide information for controllers, we need to filter
the Timeline when bundling the PlayerInfo class if only this
command is available.

PiperOrigin-RevId: 503098124
2023-01-23 13:17:13 +00:00
tonihei
50f066d634 Correctly filter PlayerInfo by available getter commands.
When bundling PlayerInfo, we need to remove information if the
controller is not allowed to access it. This was only partially
done at the moment.

PiperOrigin-RevId: 502852798
2023-01-23 13:04:16 +00:00
tonihei
5461d5cbf1 Make availableCommands known when bundling PlayerInfo
When bundling PlayerInfo, we remove data when the controller is not
allowed to access this data via getters. We also remove data for
performance reasons. In the toBundle() method, it's currently hard to
make the connection between allowed commands and filtering, because
the values are checked at a different place. This can be made more
readable by forwarding the applicable Commands directly.

The only functional fix is to filter the Timeline when sending the
first PlayerInfo after a connecting a controller if the command to
get the Timeline is not available. This also allows us to remove a
path to filter MediaItems from Timelines as it isn't used.

PiperOrigin-RevId: 502607391
2023-01-18 13:11:49 +00:00
Görkem Güclü
40d8f004cf Merge branch 'dev-v2' into dash-thumbnail-support
# Conflicts:
#	library/common/src/main/java/com/google/android/exoplayer2/Format.java
2023-01-17 09:47:26 +01:00
sheenachhabra
2656284e63 Align muxer code with media3 coding conventions.
This CL includes following changes:
1. Remove GCA related terms/links from java docs and comments.
2. Make class final where ever possible.
3. Append /* package */ for default classes.
4. Change java docs to recommended format.
5. Replace term "packet" with "sample" to avoid confusion.
6. Correct TODO format.
7. Delete MediaFormatUtil.java from muxer module and add its methods into MediaFormatUtil.java in common module.

Note: The java doc on various boxes has the limited description which was already present. In future I am planning to add proper small description for each box (from MP4 spec).

Not included in this CL:
1. Order of element correction as it will show lot of changes and might create confusion with other minor changes.
2. Correction in test cases (Only some renaming).

PiperOrigin-RevId: 502414139
2023-01-17 03:34:21 +00:00
kimvde
a4f9f9487b Add the possility to shift frame timestamps in SampleConsumer
This is needed for constrained multi-asset to shift the timestamps of
the media items that are not the first in the sequence.

PiperOrigin-RevId: 502409923
2023-01-17 03:30:32 +00:00
huangdarwin
9789b39c78 HDR: Use human-readable values for ColorInfo.toString().
This should make debugging much easier as values will be more human-readable.
Before this CL, one needed to reference MediaFormatUtil to check the
colorSpace/colorTransfer/colorRange values and make sure values were as
expected.

PiperOrigin-RevId: 502367147
2023-01-17 03:18:35 +00:00
samrobinson
eb49666049 Move SonicAudioProcessor to media3.common module.
PiperOrigin-RevId: 501881646
2023-01-17 03:10:32 +00:00
samrobinson
298ad765a3 Make ToInt16AudioProcessor available in common.audio.
PiperOrigin-RevId: 501575932
2023-01-17 02:35:14 +00:00
samrobinson
8ccb8b64ae Move BaseAudioProcessor abstract class to common.
This is a prerequisite step to making the `ResamplingAudioProcessor` public.

PiperOrigin-RevId: 501545561
2023-01-17 02:27:27 +00:00
tofunmi
a786c03a34 Move BitmapLoader to common.
The migration strategy is to deprecate `androidx.media3.session.BitmapLoader` and copy the file into common since BitmapLoader is a public interface that apps could be relying on.

PiperOrigin-RevId: 501266521
2023-01-17 02:03:35 +00:00
kimvde
3a0fa0c89b Indicate that some FrameProcessor methods can be called on any thread
The FrameProcessor is created on the GL thread, but:
- setInputFrameInfo() is currently called from the playback thread.
- release() is currently called from the transformer internal thread.

PiperOrigin-RevId: 501035719
2023-01-10 20:59:10 +00:00
rohks
d49437c6e1 Initialise fields used for bundling as String directly
Initialising the fields as Integer and then getting a String on compute time is slow. Instead we directly initialise these fields as String. Improves the time taken in bundling PlayerInfo further to less than 200ms from ~300ms.

Also modified a test to improve productive coverage.

PiperOrigin-RevId: 500003935
2023-01-10 20:20:08 +00:00
rohks
2a77f1e2f9 Optimise bundling for Timeline.Window and Timeline.Period
Improves the time taken to construct playerInfo from its bundle from ~400 ms to ~300 ms.

Also made `Timeline.Window.toBundle(boolean excludeMediaItem)` public as it was required to assert a condition in tests.

PiperOrigin-RevId: 499512353
2023-01-04 20:03:19 +00:00
rohks
9d431a52ef Check bundles in MediaItem to verify keys are skipped
Added another check in each of these tests to make sure we don't add keys to bundle for fields with default values.

Also fixed comments of similar changes in `AdPlaybackStateTest` and `MediaMetadataTest`.

PiperOrigin-RevId: 499463581
2023-01-04 19:47:02 +00:00
kimvde
8a8c81d57f Move video decoding to AssetLoader
PiperOrigin-RevId: 499454273
2023-01-04 19:43:10 +00:00
rohks
f2eac2df71 Optimise bundling for AdPlaybackState using AdPlaybackState.NONE
Did not do this optimisation for `AdPlaybackState.AdGroup` as its length is zero for `AdPlaybackState` with no ads.

No need to pass default values while fetching keys, which we always set in `AdPlaybackState.AdGroup.toBundle()`.

PiperOrigin-RevId: 496995048
2023-01-04 18:37:01 +00:00
rohks
890fd0a9fb Check MediaMetadata bundle to verify keys are skipped
Added another check in test to make sure we don't add keys to bundle for fields with `null` values.

PiperOrigin-RevId: 496948705
2023-01-04 18:29:15 +00:00
tonihei
b7e887a58d Add error messages to correctness assertions in SimpleBasePlayer
Users of this class may run into these assertions when creating the
State and they need to check the source code to understand why
the State is invalid. Adding error messages to all our correctness
assertions helps to understand the root cause more easily.

PiperOrigin-RevId: 496875109
2022-12-21 17:54:00 +00:00
huangdarwin
904253df07 HDR: Use SDR settings for gamma 2.2 in createEglSurface
PiperOrigin-RevId: 496768072
2022-12-21 17:46:13 +00:00
ibaker
54e79689e9 Document the relationship between Player methods and available commands
#minor-release

PiperOrigin-RevId: 496668378
2022-12-21 17:26:47 +00:00
ibaker
f47ad3c2d0 Clarify some Player command and method javadoc
#minor-release

PiperOrigin-RevId: 496661152
2022-12-21 17:19:02 +00:00
ibaker
844428ea32 Remove ellipsis from Player javadoc
PiperOrigin-RevId: 496377192
2022-12-21 16:47:57 +00:00
tonihei
09d37641d1 Add playlist and seek operations to SimpleBasePlayer
These are the remaining setter operations. They all share the same
logic that handles playlist and/or position changes. The logic to
create the placeholder state is mostly copied from ExoPlayerImpl's
maskTimelineAndPosition and getPeriodPositonUsAfterTimelineChanged.

PiperOrigin-RevId: 496364712
2022-12-21 16:40:15 +00:00
claincly
a4bc0959be Support previewing HDR on API33+
FrameProcessor already support using different transfer function for input and
output color. This CL has two major changes:

- Create an eglSurface that recognizes BT.2020 PQ
  - This requires a separate extension that works only after 33
  - So we current throw, if input is HDR, and this extension doesn't work
- Create FrameProcessor with PQ output transfer function

PiperOrigin-RevId: 496023758
2022-12-21 16:28:37 +00:00
tonihei
a1c0b10482 Clarify behavior for out-of-bounds indices and align implementations
Some Player methods operate relative to existing indices in the
playlist (add,remove,move,seek). As these operations may be issued
from a place with a stale playlist (e.g. a controller that sends
a command while the playlist is changing), we have to handle out-
of-bounds indices gracefully. In most cases this is already
documented and implemented correctly. However, some cases are not
documented and the existing player implementations don't handle
these cases consistently (or in some cases not even correctly).

PiperOrigin-RevId: 495856295
2022-12-21 16:16:54 +00:00
rohks
74559b4a18 Rename EMPTY_MEDIA_ITEM to PLACEHOLDER_MEDIA_ITEM
The `MediaItem` instances in the following cases are not actually empty but acts as a placeholder. `EMPTY_MEDIA_ITEM` can also be confused with `MediaItem.EMPTY`.

PiperOrigin-RevId: 495843012
2022-12-21 16:09:14 +00:00
bachinger
33f8f40692 Use theme when loading drawables on API 21+
Issue: androidx/media#220
PiperOrigin-RevId: 495642588
2022-12-21 15:53:14 +00:00
rohks
8dea624c98 Remove parameters with null values from bundle in MediaMetadata
Improves the time taken to construct `playerInfo` from its bundle from ~450 ms to ~400 ms. Each `MediaItem` inside `Timeline.Window` contains `MediaMetadata` and hence is a good candidate for bundling optimisations. There already exists a test to check all parameters for null values when unset.

PiperOrigin-RevId: 495614719
2022-12-21 15:49:22 +00:00
claincly
678b29c10d Make Codec release frames to frame processor.
PiperOrigin-RevId: 495406734
2022-12-15 17:03:52 +00:00
huangdarwin
b836212b39 HDR: Implement GlEffectsFrameProcessor HLG to SDR tone-mapping.
Adds COLOR_TRANSFER_GAMMA_2_2, to match behavior in other HDR to SDR tone mapping
implementations.

PiperOrigin-RevId: 495371736
2022-12-15 16:59:52 +00:00
tonihei
91557ac9d4 Allow unset index and position values + remove period index
This simplifies some position tracking needs for an app implementing
SimpleBasePlayer.
 - The period index can always be derived from the media item index
   and the position. So there is no need to set it separately.
 - The media item index can be left unset in the State in case the app
   doesn't care about the value or wants to set it the default start
   index (e.g. while the playlist is still empty where UNSET is
   different from zero).
 - Similarly, we should allow to set the content position (and buffered
   position) to C.TIME_UNSET to let the app ignore it or indicate the
   default position explictly.

PiperOrigin-RevId: 495352633
2022-12-15 16:51:50 +00:00
tonihei
fa5aaf958d Clear one-off events from state as soon as they are triggered.
This ensures they are not accidentally triggered again when
the state is rebuilt with a buildUpon method.

PiperOrigin-RevId: 495280711
2022-12-15 16:47:58 +00:00
rohks
7de47fe2a1 Remove parameters with default values from bundle in MediaItem
This improves the time taken to construct PlayerInfo from bundle from ~600ms to ~450ms.

PiperOrigin-RevId: 495055355
2022-12-15 16:28:30 +00:00
rohks
c3ca71fda7 Document the reason for defining private method defaultIfNull
PiperOrigin-RevId: 495004732
2022-12-15 16:20:47 +00:00
tonihei
e4f0b73aa3 Reset isLoading when calling SimpleBasePlayer.stop/release
isLoading is not allowed to be true when IDLE, so we have to set to
false when stopping in case it was set to true before.

PiperOrigin-RevId: 494975405
2022-12-15 16:08:45 +00:00
tonihei
6e0f1f10b3 Forward seek command details to seekTo method in BasePlayer
BasePlayer simplifies implementations by handling all the various
seek methods and forwarding to a single method that can then be
implemented by subclasses. However, this loses the information about
the concrete entry point used for seeking, which is relevant when
the subclass wants to verify or filter by Player.Command. This
can be improved by adding the command as a new parameter. Since
we have to change the method anyway, we can also incorporate the
boolean flag about whether the current item is repeated to avoid
the separate method.

PiperOrigin-RevId: 494948094
2022-12-15 16:04:59 +00:00