Android considers ALAC initialization data to consider of the magic
cookie only, where-as FFmpeg requires a full atom. Standardize around
the Android definition, since it makes more sense (the magic cookie
being contained within an atom is container specific, where-as the
decoder shouldn't care what container the media stream is carried in)
Issue: #5938
PiperOrigin-RevId: 261124155
Checking inputPosition == 0 isn't sufficient because the synchronization
at the top of read() may advance the input (i.e. in the case where there's
some garbage prior to the seek frame).
PiperOrigin-RevId: 261086901
This factory was only needed in the past when we didn't have
AnalyticsCollector.setPlayer. Code becomes easier to use without this factory.
PiperOrigin-RevId: 261081860
This new annotation declares everything as non-null by default and can be
used as a package annotation in package-info.java.
In this change the core lib offline package and the mediasession extension is
annotated that way as initial example usage.
PiperOrigin-RevId: 260894548
DefaultMediaClock has currently two non-ideal behaviours:
1. One part of checking if it should use the renderer clock is checking whether
the associated renderer finished reading its stream. This only makes sense
if the renderer isn't already reading ahead into the next period. This can
be solved by forwarding if we are reading ahead to the sync command.
2. When switching from stand-alone to renderer clock we assume they are
exactly at the same position. This is true in theory, but in practise there
may be small differences due to the different natures of these clocks. To
prevent jumping backwards in time, we can temporarily stop the stand-alone
clock and only switch once the renderer clock reached the same position.
PiperOrigin-RevId: 260690468
For now this just moves some code from the demo app to the extension.
Eventually the goal would be to have CastPlayer playlist methods take
MediaItem, have CastPlayer convert them internally to MediaQueueItem
for sending to the Cast SDK, and also allow reverse conversion so we
can reconstruct MediaItems from the Cast SDK's queue.
PiperOrigin-RevId: 260548020
This CL changes PlayerActivity's VIEW_LIST action intent contract:
Each media item configuration is provided by indexing the entries.
For example, the URI of the first item is passed as "uri_0", the
second one is "uri_1", etc. Optionally, the extra parameters, like
the extensions, are passed as "extension_1", where the intent extras
with matching indices, refer to the same media sample.
The VIEW action's contract remains unchanged.
PiperOrigin-RevId: 260518118
Both periods are rarely updated in the same iteration. If they are, advancing
the reading period first seems more logical and also more efficient as it may
avoid one extra doSomeWork iteration.
PiperOrigin-RevId: 260463735
When using speed adjustment it was possible for playback to get stuck at a
period transition when the channel count changed: SonicAudioProcessor would be
drained at the point of the period transition in preparation for creating a new
AudioTrack with the new channel count, but during draining the incorrect (new)
channel count was used to calculate the output buffer size for pending data from
Sonic. This meant that, for example, if the channel count changed from stereo to
mono we could have an output buffer size that stored an non-integer number of
audio frames, and in turn this would cause writing to the AudioTrack to get
stuck as the AudioTrack would prevent writing a partial audio frame.
Use Sonic's current channel count when draining output to fix the issue.
PiperOrigin-RevId: 260156541
When using speed adjustment it was possible for playback to get stuck at a
period transition when the channel count changed: SonicAudioProcessor would be
drained at the point of the period transition in preparation for creating a new
AudioTrack with the new channel count, but during draining the incorrect (new)
channel count was used to calculate the output buffer size for pending data from
Sonic. This meant that, for example, if the channel count changed from stereo to
mono we could have an output buffer size that stored an non-integer number of
audio frames, and in turn this would cause writing to the AudioTrack to get
stuck as the AudioTrack would prevent writing a partial audio frame.
Use Sonic's current channel count when draining output to fix the issue.
PiperOrigin-RevId: 260156541
1. Using the Locale on API<21 doesn't make any sense because it's a no-op
anyway. Slightly restructured the code to avoid that.
2. API<21 often reports languages with non-standard underscores instead of
dashes. Normalize that too.
3. Some invalid language tags on API>21 get normalized to "und". Use original
tag in such a case.
Issue:#6153
PiperOrigin-RevId: 258773463
2-letter codes (ISO 639-1) are the standard Android normalization and thus we
should prefer them to 3-letter codes (although both are technically allowed
according the BCP47).
This helps in two ways:
1. It simplifies app interaction with our normalized language codes as the
Locale class makes it easy to convert a 2-letter to a 3-letter code but
not the other way round.
2. It better normalizes codes on API<21 where we previously had issues with
language+country codes (see tests).
3. It allows us to normalize both ISO 639-2/T and ISO 639-2/B codes to the same
language.
PiperOrigin-RevId: 258729728
If we use the default start position, we currently resolve it immediately
even if we need to play an ad first, and later try to project forward again
if we believe that the default start position should be used.
This causes problems if a specific start position is set and the later
projection after the preroll ad shouldn't take place.
The problem is solved by keeping the content position as TIME_UNSET (= default
position) if an ad needs to be played first. The content after the ad can
then be resolved to its current default position if needed.
PiperOrigin-RevId: 258583948