Switch from passing an ad UI ViewGroup to passing an object that can also
provide information about controls overlays.
Also switch to using a dedicated overlay for ads instead of the overlay frame
layout, which apps have easy access to.
PiperOrigin-RevId: 233393500
Given the change to require setPlayer on AdsLoaders, it seems like a good
opportunity to clean up deprecated ads-related symbols.
PiperOrigin-RevId: 233020171
They are not longer needed anywhere, are error-prone (because of threading
requirements), and complicate testing and using MediaSources without a player.
PiperOrigin-RevId: 227871157
Passing the player through MediaSource.prepare is only needed for the AdsLoader
and complicates other usages of MediaSource. Providing the player directly to
the AdsLoader is also in line with the usage pattern of PlayerView and other
components.
Also rename methods to start/stop to better reflect their usage.
PiperOrigin-RevId: 227682112
That's the same position set in MediaPeriod.prepare (where it may be removed
in the future).
Having the position at an earlier point is necessary to fix an
issue with lazy preparation in ConcatenatingMediaSource where the prepare
position was assumed to be known but MediaPeriod.prepare hasn't been called
yet.
Issue:#5350
PiperOrigin-RevId: 229756637
Also configure the FFmpeg context to ignore errors as far as possible (this
appears to have an effect only for certain decoders).
Issue: #5293
PiperOrigin-RevId: 227851397
The extension cannot be used without also using support-media-compat
(e.g. to instantiate a MediaSessionCompat). So it may as well be an
API dependency.
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Created by MOE: https://github.com/google/moe
MOE_MIGRATED_REVID=221072128
This simplifies code skipping items in a playlist programatically.
Issue:#4863
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Created by MOE: https://github.com/google/moe
MOE_MIGRATED_REVID=214580742
A lot of methods just forward to other methods and there is no conceivable
way a player should implement it another way. Moving these methods to a
base player class allows to remove duplicated code across our player
implementations.
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Created by MOE: https://github.com/google/moe
MOE_MIGRATED_REVID=215374192
With default of value set to -1, every single dropped frame is reported because of expression: if (droppedFrames >= maxDroppedFramesToNotify) { maybeNotifyDroppedFrames(); }
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Created by MOE: https://github.com/google/moe
MOE_MIGRATED_REVID=213502573
Currently there is no way to disable (or reduce) the logcat output generated
by ExoPlayer.
Issue:#4665
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Created by MOE: https://github.com/google/moe
MOE_MIGRATED_REVID=213421072
ExoPlayer can be run on a background thread, but some components (UI and IMA)
only support players on the main thread. This adds some documentation and
assertions for that.
To simplify assertions, this also moves the getApplicationLooper method from
ExoPlayer to Player.
Issue:#4439
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Created by MOE: https://github.com/google/moe
MOE_MIGRATED_REVID=213280359
To check the validity of a window index it needs to be compared with a greater
or equal sign to the window count.
Issue:#4822
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Created by MOE: https://github.com/google/moe
MOE_MIGRATED_REVID=213234403
Not having this annotation may cause Kotlin implementations to fail.
Issue:#4802
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Created by MOE: https://github.com/google/moe
MOE_MIGRATED_REVID=212980643
This fixes or suppresses all reported issues by the code review linter tools.
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Created by MOE: https://github.com/google/moe
MOE_MIGRATED_REVID=210107759