* Non-standard parameter comment; prefer `/* paramName= */ arg`
(see http://go/bugpattern/ParameterComment) (3 times)
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Tested:
Local presubmit tests passed.
PiperOrigin-RevId: 471198016
In particular, make it a bit more clear that "rendering" and "releasing" frames are
related concepts, and how they differ from one another in conjunction with frame
dropping.
PiperOrigin-RevId: 471037733
* Non-standard parameter comment; prefer `/* paramName= */ arg`
(see http://go/bugpattern/ParameterComment) (19 times)
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This CL was generated by CL Robot - a tool that cleans up code findings
(go/clrobot). The affected code paths have been enabled for CL Robot in //depot/google3/java/com/google/android/libraries/media/METADATA which is reachable following include_presubmits from //depot/google3/third_party/java_src/android_libs/media/METADATA.
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PiperOrigin-RevId: 471022923
* Non-standard parameter comment; prefer `/* paramName= */ arg`
(see http://go/bugpattern/ParameterComment)
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This CL doesn’t look good? This is what you can do:
* Revert this CL, by replying "REVERT: <provide reason>"
* File a bug under go/error-prone-bug for category ErrorProneStyle if there's an issue with the CL content.
* File a bug under go/rosie-bug if there's an issue with how the CL was managed.
* Revert this CL and not get a CL that cleans up these paths in the future by
replying "BLOCKLIST: <provide reason>". This is not reversible! We recommend to
opt out the respective paths in your CL Robot configuration instead:
go/clrobot-opt-out.
This CL was generated by CL Robot - a tool that cleans up code findings
(go/clrobot). The affected code paths have been enabled for CL Robot in //depot/google3/java/com/google/android/libraries/media/METADATA which is reachable following include_presubmits from //depot/google3/third_party/java_src/android_libs/media/METADATA.
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PiperOrigin-RevId: 470953422
TL;DR: we should check if there are new frames available to queue to the
ExternalTextureProcessor before actually queueing a frame.
The overall flow on the external texture processor:
- `SurfaceTexture.onFrameAvailable` is called on `ExtTexMgr`, and
- it calls `updateTexImage()`, and sets `frame`
- it calls `maybeQueueFrameToExtTexProc()`
- the frame is queued to `ExtTexProc` if `frame` is set
- From `ExtTexProc.queueInputFrame()`:
- notifies the `frameProcessorListener` of available frame
- notifies the `inputListener` of `onReadyToAcceptInputFrame`
- (`ExtTexMgr` is the listener), it calls `maybeQueueFrameToExtTexProc()`
again
-- Parallelly --
- `ExtTexProc` calls `inputListener.onInputFrameProcessed`, when the frame is
released
- (`ExtTexMgr` is the listener), sets `frame` to `null`
*Problem*
This logic relies on `frame` to be cleared at the right time.
In transformer, it's OK b/c `ExtTexProc` release the frame immediately in
`queueInputFrame()` and calls `onInputFrameProcessed` which also reset `frame`
But in previewing, the frame is not released for a while, up to 10 ms.
In this case, `frame` will not reset in this 10 ms, and
`maybeQueueFrameToExtTexProc()` is repeatedly queueing the same input frame.
PiperOrigin-RevId: 470211620
Use the PQ OETF and EOTF to ensure that intermediate fragment shader operations
using PQ are in linear BT.2020 rather than PQ and HLG-1 BT.2020.
Also, swap the OETF and EOTF in shaders, as they were used incorrectly before
Manually tested by verifying transformer demo HLG and PQ videos look the same with and without this CL, including with a BitmapOverlayProcessor enabled to test flows both with one MatrixTransformationProcessor that skips HDR TFs, and with one that doesn't.
PiperOrigin-RevId: 469736067
Remove the manual overwriting of Note ON events that have 0 velocity with Note OFF. JSyn handles this already.
- The implementation of "running status" means that the amount of bytes read from the file differ from the size of the sample that ends up in the decoder. The decoder sample contains the applied running status (status of previous event), which the file bytes don't contain.
PiperOrigin-RevId: 468537659
Adds a method to FrameProcessor.Listener to be called when an
output frame is available and a method releaseOutputFrame in
FrameProcessor allowing the caller to trigger release of the
oldest available output frame at a given timestamp. Late frames
or frames with unset release times are dropped in the
FinalMatrixTransformationProcessorWrapper.
More than one output frame can become available before they are
released if the penultimate GlTextureProcessor is capable of producing
multiple output frames. Processing continues while waiting for
releaseOutputFrame to be called. Frame release tasks are prioritized
over other tasks.
PiperOrigin-RevId: 468473072
Manually tested using transformer demo HLG videos. Before this CL, RGB values after the YUV to RGB conversion reached up to 1.025. After this CL, RGB values correctly clamp at 1.0.
PiperOrigin-RevId: 468426092
FrameProcessingTaskExecutor should be released on error.
There can be a delay until this happens, so
FrameProcessingTaskExecutor will cancel any pending tasks
and drop new tasks until it is released.
PiperOrigin-RevId: 468171820
We create an empty CueGroup in many places as default or
where none is needed. Instead, we can define a constant
for this purpose and reuse it.
PiperOrigin-RevId: 467944841
This is needed as a pre-requisite for allowing MCVR to control
FrameProcessor frame release for previewing.
Submitting a high-priority task is conceptually different from
posting at the front of a single queue of tasks, as the high-priority
tasks are executed in FIFO order among themselves. This will ensure
that frame release tasks submitted in close succession are executed
in the order they are submitted but before any lower priority tasks.
PiperOrigin-RevId: 467675137
Increase the estimated max sample size for HEVC by 2x, and set a minimum
size of 2MB. The 2MB will be applied for resolutions up to 1080p, after
which the new calculation takes effect. This is in par with the
platform's HEVC software decoder.
PiperOrigin-RevId: 467641494
The specified CMake version doesn't work with the latest
Android Studio releases. Updating to a more recent version
fixes the problem.
Issue: google/ExoPlayer#9933
PiperOrigin-RevId: 467634063
This base class will simplify the implementation of custom
Player classes. The current version only supports
available commands and playWhenReady handling.
PiperOrigin-RevId: 467618021
When the player finishes playback and reaches the STATE_ENDED,
the notification remains visible with a pause button and the
service is kept in the foreground. This is a bug.
With this change, when the player reaches the STATE_ENDED, the
service is stopped from the foreground and a notification is shown
with a play button. If the play icon is tapped, the player will restart
playback of the last played item. Playing the last played item again
is the existing behavior when play/pause commands are received from
the legacy MediaSession (e.g. BT headset buttons).
#minor-release
Issue: google/ExoPlayer#112
PiperOrigin-RevId: 467231509
* Rename all Rgba instances to Rgb.
* Remove alpha value from the RGBA Matrices and apply the 4x4 matrix
only to the R, G, B channels.
* Restore the alpha from the input unchanged.
PiperOrigin-RevId: 467208888
This change adds ExternalTextureManager which implements
InputListener to only queue input frames to the
ExternalTextureProcessor when it is ready to accept an input
frame. This replaces the old retry-logic in GlEffectsFrameProcessor.
Before this change, the retrying in GlEffectFrameProcessor wasted
CPU time if input becomes available faster than the
ExternalTextureProcessor can process it.
PiperOrigin-RevId: 467177659
From NDK 23.1.7779620 and above, the arm64-v8a ABI needs additional
build flags to correctly link the ffmpeg libraries.
Issue: google/ExoPlayer#9933
PiperOrigin-RevId: 467161973
In some cases, the IMA SDK fails to call the expected loadAd
event to load the next ad to play. This is (potentially) the
only remaining case where playback can get stuck due to missing
calls from IMA as the player doesn't even have a MediaSource at
this stage and is only waiting for IMA to provide the ad URL.
We can reuse the existing adPreloadTimeoutMs that was added for
a similar purpose (when preloading the first ad in the group).
The JavaDoc matches this purpose as well and the default timeout
is appropriate since we expect to get the loadAd call immediately.
Issue: google/ExoPlayer#10510
PiperOrigin-RevId: 466953617
createSupportedTransformationRequest is more accurate than
createFallbackTransformationRequest, as a TransformationRequest will be returned
regardless of whether any fallback is applied.
PiperOrigin-RevId: 466641277
This change adds a new method onReadyToAcceptInputFrame to
GlTextureProcesssor.InputListener and changes maybeQueueInputFrame
to queueInputFrame, removing the boolean return value.
This avoids the re-trying in ChainingGlTextureProcessorListener
by allowing it to only feed frames from the producing to the consuming
GlTextureProcessor when there is capacity.
MediaPipeProcessor still needs re-trying when processing isn't 1:1.
PiperOrigin-RevId: 466626369