19 Commits

Author SHA1 Message Date
huangdarwin
87fd51a39b HDR: Assert output C.ColorTransfer for tests.
To confirm that tone mapping did or did not happen.

PiperOrigin-RevId: 476354606
2022-09-30 18:10:25 +00:00
leonwind
dc9fa4f463 Add HSL Adjustments to the effects module.
PiperOrigin-RevId: 476144167
2022-09-30 18:09:26 +00:00
leonwind
3433758c3b Add OETF and EOTF ES2 fragment shaders for non-HDR frames.
* Transform the intermediate color space to linear SDR by applying the SMPTE 170M EOTF and OETF.
* Use linear colors for the color filter pixel tests and update all golden bitmaps.

PiperOrigin-RevId: 476124592
2022-09-30 18:08:30 +00:00
leonwind
f00e43cf81 Use golden bitmaps in contrast pixel tests.
PiperOrigin-RevId: 475805421
2022-09-30 18:04:10 +00:00
leonwind
f55a5146e0 Add LUT functionalities to transformer.
* Adds SDR 3D LUT functionalities with OpenGL 2.0 support.

PiperOrigin-RevId: 474561060
2022-09-30 17:59:58 +00:00
leonwind
ab6562e052 Fix testId and match it to the test name.
PiperOrigin-RevId: 474363545
2022-09-30 17:59:00 +00:00
claincly
7f42e19f09 Split decoding out of the test
This method is useful for other tests also.

PiperOrigin-RevId: 473574282
2022-09-30 17:51:31 +00:00
leonwind
5c78444bf8 Rename MatrixTransformationProcessor to MatrixTextureProcessor.
PiperOrigin-RevId: 473283967
2022-09-30 17:50:33 +00:00
leonwind
672405afdf Merge RgbProcessor and MatrixTransformation.
PiperOrigin-RevId: 472325145
2022-09-30 17:28:47 +00:00
huangdarwin
1b6482960e HDR: Use factory for MatrixTransformationProcessor.
Separate MatrixTransformationProcessor constructors by color input and output.

PiperOrigin-RevId: 471034768
2022-09-30 17:14:44 +00:00
leonwind
8595042302 Add static Grayscale and Inverted RGB Filter.
PiperOrigin-RevId: 471017440
2022-09-30 17:12:33 +00:00
Googler
0b1c540ff9 Change onOutputFrameAvailable timestamp from nanos to micros.
Upstream timestamps from the decoder are also in microseconds,
so using microseconds here is consistent with that.

PiperOrigin-RevId: 468659099
2022-09-30 16:51:14 +00:00
Googler
a5d7fdcab5 Allow frame release to be controlled outside FrameProcessor.
Adds a method to FrameProcessor.Listener to be called when an
output frame is available and a method releaseOutputFrame in
FrameProcessor allowing the caller to trigger release of the
oldest available output frame at a given timestamp. Late frames
or frames with unset release times are dropped in the
FinalMatrixTransformationProcessorWrapper.

More than one output frame can become available before they are
released if the penultimate GlTextureProcessor is capable of producing
multiple output frames. Processing continues while waiting for
releaseOutputFrame to be called. Frame release tasks are prioritized
over other tasks.

PiperOrigin-RevId: 468473072
2022-09-30 16:49:21 +00:00
leonwind
045a396167 Compact a RGB Matrix chain into a singular RGB Matrix.
PiperOrigin-RevId: 468013019
2022-09-30 16:44:22 +00:00
andrewlewis
73d606acf3 Increase pixel difference threshold
PiperOrigin-RevId: 467610621
2022-09-30 16:37:17 +00:00
leonwind
8760ee48b9 Refactor RgbaMatrix to RgbMatrix.
* Rename all Rgba instances to Rgb.
* Remove alpha value from the RGBA Matrices and apply the 4x4 matrix
only to the R, G, B channels.
* Restore the alpha from the input unchanged.

PiperOrigin-RevId: 467208888
2022-09-30 16:35:25 +00:00
huangdarwin
536d42c865 HDR: Input ColorInfo to the FrameProcessor.
This allows the GlEffectsFrameProcessor to later handle HLG and PQ
differently, or limited and full color range differently.

No functional change intended in this CL.

PiperOrigin-RevId: 466070764
2022-09-30 16:21:05 +00:00
leonwind
a76dbfd363 Add RgbAdjustment class to build RgbaMatrices
* Add RgbaMatrix interface implementation.
* Add Builder class for easy adjustments.
* Adjust existing RgbaMatrixPixelTests to use new RgbAdjustment class.

PiperOrigin-RevId: 465545429
2022-08-05 12:56:26 +00:00
hschlueter
22725ddfa8 Move effects functionality out of transformer to effects module.
PiperOrigin-RevId: 465038852
2022-08-03 13:19:15 +00:00