14 Commits

Author SHA1 Message Date
hschlueter
9eeb4bc272 Allow stream offset passed to GlEffectsFrameProcessor to change.
This is needed for applying effects to a playlist.

The effects are applied based on the presentation time of the
frame in its corresponding media item and the offset is added
back before encoding.

Each time the offset changes, end of input stream is signalled
to the texture processors. This is needed because the texture
processors can expect monotonically increasing timestamp within
the same input stream but when the offset changes, the timstamps
jump back to 0.

PiperOrigin-RevId: 462714966
(cherry picked from commit 30e5bc9837e2423cd2bb426c5797211e0f6ad76b)
2022-07-22 22:18:55 +00:00
huangdarwin
06d3c07a1c HDR: Implement HLG EOTF and OETF.
This allows us to use BT.2020 RGB linear for intermediate shaders, which also
allows us to re-enable PeriodicVignetteProcessor, which should work properly in
linear color-spaces.

Manually tested by adding a GlEffectsWrapper, and confirming that HLG HDR editing still looks correct.

PiperOrigin-RevId: 462265821
(cherry picked from commit 2f977eeec93be5cc71fda57f80362c1bc639c041)
2022-07-21 00:24:41 +00:00
huangdarwin
54cdec4614 HDR: Use FP16 color representation for texture processors.
* Introduced `useHdr` for `GlEffect#toGlTextureProcessor`, so
  `TextureProcessor` implementations can decide how to handle HDR.
* Creating FP16 color textures for HDR input.

Tested via manual testing, adding a no-op GlEffectWrapper to the transformation to
force use of intermediate textures, adding a linear ramp to the fragment shader,
and trying to ascertain that there's a real reduction in posterization when
switching from 4-bit to 8-bit unsigned bytes, and again from 8-bit unsigned bytes
to 16-bit floating point.

PiperOrigin-RevId: 461613117
(cherry picked from commit ba9c9bb96471a9589d391ae498ebb0c194a5b41e)
2022-07-18 14:21:17 +00:00
hschlueter
26ee3d32b2 Use GlTextureProcessor to avoid redundant copy in MediaPipeProcessor.
After this change GlEffects can use any GlTextureProcessor not just
SingleFrameGlTextureProcessor.
MediaPipeProcessor now implements GlTextureProcessor directly which
allows it to reuse MediaPipe's output texture for its output texture
and avoids an extra copy shader step.

PiperOrigin-RevId: 456530718
(cherry picked from commit 69ab79418ef21033ca25cebdf5a5e80752818ab5)
2022-06-22 17:16:54 +01:00
hschlueter
0b08396255 Make GlUtil.GlException checked and remove flag to disable it.
Transformer always enabled glAssertionsEnabled, so there should
be no functional change.

ExoPlayer previously disabled glAssertionsEnabled, so GlUtil logged
GlExceptions instead of throwing them. The GlExceptions are now
caught and logged by the callers so that there should also be no
functional change overall.

This change also replaces EGLSurfaceTexture#GlException with
GlUtil#GlException.

PiperOrigin-RevId: 453963741
(cherry picked from commit cc1f32d094cc4371d92b3ddab144d8965e1bc1c3)
2022-06-09 17:53:39 +00:00
hschlueter
dac3878273 Implement default GlTextureProcessor in SingleFrameGlTextureProcessor.
SingleFrameGlTextureProcessor is now an abstract class containing a
default implementation of the more flexible GlTextureProcessor interface
while still exposing the same simple abstract methods for single frame
processing it previously did.

FrameProcessorChain and GlEffect will be changed to use
GlTextureProcessor in follow-ups.

PiperOrigin-RevId: 453633000
(cherry picked from commit 457f446114823831b940bf46fb256daa0ea00815)
2022-06-08 09:44:25 +00:00
hschlueter
22ee071b53 Move program initialization to texture processor constructor.
Once the more advanced GlTextureProcessor interface exists,
it will be possible to change the output size of a GlTextureProcessor
between frames. To keep the re-configuration based on the frame sizes
minimal, things indepedent of the frame size, such as the GlProgram,
can be initialized in the constructor.

PiperOrigin-RevId: 451997584
(cherry picked from commit 87ab96d352c0ffbf83d514d93193638895b61e5e)
2022-05-31 09:36:18 +00:00
hschlueter
0eaf3d30c8 Rename GlFrameProcessor to SingleFrameGlTextureProcessor.
Also update names of implementations to match design doc.
In follow-ups, SingleFrameGlTextureProcessor will become
an abstract implementation of a new GlTextureProcessor
interface.

Texture processor makes sense as it processes OpenGL textures.
The term frame processor will be used for something else in
follow-ups.

PiperOrigin-RevId: 451142085
2022-05-30 16:31:13 +00:00
andrewlewis
a9bdd6e2e9 Attempt to load OpenCV when loading MediaPipe
PiperOrigin-RevId: 449227706
2022-05-24 10:51:36 +01:00
andrewlewis
d8caa2b4c1 Fix initialization of media pipe processors with assets
PiperOrigin-RevId: 449221156
2022-05-24 10:50:41 +01:00
hschlueter
63dcdf5803 Add listener for FrameProcessingExceptions.
This listener replaces
FrameProcessorChain#getAndRethrowBackgroundExceptions.
The listener uses a new exception type FrameProcessingException
separate from TransformationException as the frame processing
components will be made reusable outside of transformer soon.

PiperOrigin-RevId: 447455746
2022-05-10 17:47:22 +01:00
hschlueter
2e544224c2 Fix GlUtil vector size constant name.
This constant is used for https://docs.gl/es2/glVertexAttribPointer
which takes the number of components per generic vertex attribute
(meaning the size of the individual coordinate vectors here) not the
number of attributes (the number of vertices that the old constant
name referred to).

PiperOrigin-RevId: 447427241
2022-05-10 17:42:39 +01:00
hschlueter
e9919f6da1 Remove redundant attribute from matrix transformation vertex shader.
The texture coordinates can be derived from the frame coordinates.

PiperOrigin-RevId: 446770538
2022-05-09 11:01:33 +01:00
andrewlewis
e6518126ac Add frame processor based on MediaPipe to demo
PiperOrigin-RevId: 446432695
2022-05-09 10:56:08 +01:00