This is more clear than using Format.NO_VALUE, when we do actually intend for an
output value.
Also, fix @see formatting by using summary fragments instead, and add an error
output for OETF and EOTF transfer functions.
PiperOrigin-RevId: 490910229
Our FakeClock generally makes sure that playback tests are fully
deterministic. However, this fails if the test uses blocking waits
with clock.onThreadBlocked and where relevant Handlers are created
without using the clock.
To fix the flakiness, we can make the following adjustments:
- Use TestExoPlayerBuilder instead of legacy ExoPlayerTestRunner
to avoid onThreadBlocked calls. This also makes the tests more
readable.
- Use clock to create Handler for FakeVideoRenderer and
FakeAudioRenderer. Ideally, this should be passed through
RenderersFactory, but it's too disruptive given this is a
public API.
- Use clock for MediaSourceList and MediaPeriodQueue update
handler.
PiperOrigin-RevId: 490907495
Format expects the values of `averageBitrate` and `peakBitrate` in bps and the value fetched from AC3SpecificBox and EC3SpecificBox is in kbps.
PiperOrigin-RevId: 490756581
*** Original commit ***
Rollback of 01eddb34f5
*** Original commit ***
Parse and set `peakBitrate` for Dolby TrueHD(AC-3) and (E-)AC-3
#minor-release
***
***
PiperOrigin-RevId: 490707234
This reduces the priority to best effort (from the default that seems to be best effort), and allows us to run SSIM even on 8k24fps video. Without this CL,
start()'ing a second codec may result in a MediaCodec.CodecException.
Tested to confirm that transformation8k24():
* fails deterministically without this CL, or with KEY_PRIORITY set to 0.
* succeeds deterministically after this CL (~18s on Samsung Z Fold 4)
PiperOrigin-RevId: 490570416
We cannot check this in code, due to DEVICE_INITIAL_SDK_INT being a @SystemApi, and
reflection being a bit risky/unstable.
PiperOrigin-RevId: 490537916
The bug has since been fixed.
The values still could change, as the API is labelled as @UnstableApi, so it's
probably fine to leave the <p> tag mostly as is.
PiperOrigin-RevId: 490509205
This change includes a change in the `IMediaController.aidl` file and needs
to provide backwards compatibility for when a client connects that is of an older or
newer version of the current service implementation.
This CL proposes to create a new AIDL method `onPlayerInfoChangedWithExtensions`
that is easier to extend in the future because it does use an `Bundle` rather than
primitives. A `Bundle` can be changed in a backward/forwards compatible way
in case we need further changes.
The compatibility handling is provided in `MediaSessionStub` and `MediaControllerStub`. The approach is not based on specific AIDL/Binder features but implemented fully in application code.
Issue: androidx/media#102
#minor-release
PiperOrigin-RevId: 490483068
If there is output data available (outputBuffer.hasRemaining()), then
there is no need to move other data between the underlying processors.
It will not change the buffer being returned by that call to getOutput.
If there is no output data readily available, it's necessary to go to
the AudioProcessors and pass buffers between them, as this may produce
data for output.
PiperOrigin-RevId: 490482653
This allows us to release both codecs used in SSIM when one fails to
configure() or start().
Tested and confirmed that on Samsung Galaxy Z Flip 4, running all
TransformationTest.java tests, tests after transform8k24() fails to start the
2nd codec:
* Before this CL, all fail.
* After this CL, all pass.
PiperOrigin-RevId: 490461560
This exception is a bit shorter and more clear (and is more clear that this is a
test issue, as opposed to the prior issue that was thrown as an ExoPlayer
DataSourceException, which may seem like a legitimate Transformer failure)
PiperOrigin-RevId: 490252772
Following naming conventions throughout AndroidTestUtil, REMOTE files should have REMOTE instead of ASSET. Update the URI and FORMAT names accordingly.
PiperOrigin-RevId: 490237673
Instead of the ID3v2 text frame falling back to a singleton list of an
empty string when the given values are empty, make that case throw
an exception within the text frame, and move that fallback behavior
into the ID3v2 decoder.
ExoPlayer is unable to detect the presence of subtitle tracks in some
MPEG-TS files that don't fully declare them. It's possible for a
developer to provide the list instead, but doing so is quite awkward
without this helper method. This is consistent for how
`DefaultExtractorsFactory` allows other aspects of the delegate
`Extractor` implementations to be customised.
* Issue: google/ExoPlayer#10175
* Issue: google/ExoPlayer#10505
#minor-release
PiperOrigin-RevId: 490214619
This tag is only understood by Dackka, which is used to generate the media3 javadoc.
PiperOrigin-RevId: 489233200
(cherry picked from commit 058cba95d40db83c77f4dd0aa8cb561221463b3a)
These flags ensure that any errors cause the script to exit (instead of
just carrying on) (`-e`) and that any unrecognised substitution variables
cause an error instead of silently resolving to an empty string (`-u`).
Issues like Issue: google/ExoPlayer#10791 should be more quickly resolved with
`set -e` because the script will clearly fail with an error like
`make: command not found` which would give the user a clear pointer
towards the cause of the problem.
#minor-release
PiperOrigin-RevId: 490001419
Rework the interface for ID3v2 text frames by:
- Switching from a mutable array to ImmutableList
- Never leaving the array empty, instead filling it with "" if there
are no values
This makes the surface safer and more in line with the rest of the
module.
Previously, FrameProcessor never had the usecase in which the output surface
is replaced, while previewing introduced this usecase.
When switching output surfaces, we need to destroy the EGL Surface linked to the
surface that is being swapped out, because an EGL surface is linked to the EGL
display (which is not destroyed even when releasing FrameProcessor).
A GL exception will be thrown in the following scenario if we don't destroy the
EGL surface:
1. Creates a Surface, the surface is identified by address 0x11
2. Sets Surface(0x11) on FrameProcessor. Eventually an EGL surface is created
to wrap Surface(0x11)
3. Release FrameProcess, this releases the EGL context
4. Instantiate a new FrameProcessor, sets Surface(0x11) as the output
5. When FrameProcessor creates an EGL surface to wrap Surface(0x11), GL throws
an exception, becasue Surface(0x11) has previouly been connected to an EGL
surface.
PiperOrigin-RevId: 489590072
This adds the full Builders and State representation needed to
implement all Player getter methods and listener invocations.
PiperOrigin-RevId: 489503319