60 Commits

Author SHA1 Message Date
huangdarwin
78b461f94c Transformer GL: Update TODOs.
Document some suboptimal things, and remove TODOs that were
fixed already or no longer relevant. Comment-only change.

PiperOrigin-RevId: 428749344
2022-02-17 11:52:23 +00:00
andrewlewis
1afba9676e Fix debug frame showing through player on old devices
PiperOrigin-RevId: 428524300
2022-02-17 10:38:13 +00:00
andrewlewis
6adf2f8c91 Improve transformer activity layout
On Samsung S21 with light theme the debug labels weren't showing up because the player view was visible (with a black background) while the transformation was in progress, matching the debug label text color. Hide the player view until the transformation is complete to fix this.

Also tweak the layout slightly to add space between the card border and the labels.

#mse-bug-week

PiperOrigin-RevId: 428455824
2022-02-17 10:31:56 +00:00
huangdarwin
b5ed01d479 Transformer GL: Implement auto-scaling to preserve input frame.
PiperOrigin-RevId: 427982223
2022-02-17 10:21:59 +00:00
samrobinson
403d92a4d4 Output from the Transformer the average audio & video bitrates.
PiperOrigin-RevId: 426956151
2022-02-08 10:27:15 +00:00
huangdarwin
ab0cbbea47 Transformer Demo: Remove unneeded external storage permission
Tested by confirming transformations still work and write to a output file in a
scoped-storage directory on a:
* Nexus 6P API 23 emulator
* Google Pixel 4 API 31 physical device

PiperOrigin-RevId: 425644266
2022-02-01 18:23:39 +00:00
hschlueter
aec92606a8 Make transformer demo configuration options scrollable.
On devices with a smaller screen / low resolution not all
options fit, so scrolling is needed.

PiperOrigin-RevId: 425635224
2022-02-01 18:22:27 +00:00
andrewlewis
dd83eca7d4 Add support for experimenting with HDR
- Add a checkbox in the demo app to enable experimental HDR editing.
- Add an `experimental_` method to `TransformationRequest` to enable HDR editing.
- Add fragment/vertex shaders for the experimental HDR pipeline. The main difference compared to the existing shaders is that we sample from the decoder in YUV rather than RGB (because the YUV -> RGB conversion in the graphics driver is not precisely defined, so we need to do this to get consistent results), which requires the use of ES 3, and then do a crude YUV -> RGB conversion in the shader (ignoring the input color primaries for now).
- When HDR editing is enabled, we force using `FrameEditor` (no passthrough) to avoid the need to select another edit operation, and use the new shaders. The `EGLContext` and `EGLSurface` also need to be set up differently for this path.

PiperOrigin-RevId: 425570639
2022-02-01 14:30:16 +00:00
andrewlewis
195d05dabd Switch from valueOf to parse methods
This fixes some warnings that show up in Android Studio (due to using methods
that autobox unnecessarily).

PiperOrigin-RevId: 424892352
2022-02-01 14:08:57 +00:00
andrewlewis
ce4a028829 Publish the transformer demo app
PiperOrigin-RevId: 424850283
2022-01-28 16:48:06 +00:00